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An Exploratory Case Study on Exploiting Aspect Orientation in Mobile Game Porting

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Book cover Integration of Reusable Systems

Part of the book series: Advances in Intelligent Systems and Computing ((AISC,volume 263))

Abstract

Portability is a crucial requirement in the mobile game domain. Aspect-oriented programming has been shown to be a promising solution to implement the portability concerns, and more generally, to be a key technical enabler to transition mobile application development toward systematic software reuse. In this chapter, we report an exploratory case study that critically examines how aspect orientation is practiced in industrial-strength mobile game applications. Our analysis takes into account technical artifacts, organizational structures, and their relationships. Altogether these complementary and synergistic viewpoints allow us to formulate a set of hypotheses and to offer some concrete insights into developing information reuse and integration strategies in the rapidly changing landscape of mobile software development.

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Acknowledgments

We thank the partner companies for the generous support throughout our study, especially for sharing their data, time, and expertise. The work is in part supported by the U.S. NSF (National Science Foundation) Grant CCF-1238336.

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Correspondence to Tanmay Bhowmik .

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Bhowmik, T., Alves, V., Niu, N. (2014). An Exploratory Case Study on Exploiting Aspect Orientation in Mobile Game Porting. In: Bouabana-Tebibel, T., Rubin, S. (eds) Integration of Reusable Systems. Advances in Intelligent Systems and Computing, vol 263. Springer, Cham. https://doi.org/10.1007/978-3-319-04717-1_11

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  • DOI: https://doi.org/10.1007/978-3-319-04717-1_11

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