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Challenges to Designing Game-Based Business

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Frontiers in Gaming Simulation (ISAGA 2013)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 8264))

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Abstract

The four categories labelled game-design, didactic design, organisational design and business design each constitute a set of challenges, each requiring a particular set of competencies. The key conclusion of the paper is that even though the learning game design constitutes the core of establishing game based business (GBB), the subsequent stages of development call for other kinds of competencies in order to become a viable GBB.

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Duus Henriksen, T. (2014). Challenges to Designing Game-Based Business. In: Meijer, S.A., Smeds, R. (eds) Frontiers in Gaming Simulation. ISAGA 2013. Lecture Notes in Computer Science, vol 8264. Springer, Cham. https://doi.org/10.1007/978-3-319-04954-0_29

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  • DOI: https://doi.org/10.1007/978-3-319-04954-0_29

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-04953-3

  • Online ISBN: 978-3-319-04954-0

  • eBook Packages: Computer ScienceComputer Science (R0)

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