Abstract
We aim to design a persuasive technology to help college students, who are particularly susceptible to sleep deprivation, get better, longer, and more regular sleep. In order to gain the insights of our future users, we applied a participatory design approach that included experience prototypes, which aim to actively engage designers and participants with the functions that new technology might serve in the context of their daily lives. We deployed two experience prototypes: paper sleep logs and scripted reminders. We show how deploying low-technology experience prototypes as part of a participatory process can engender valuable insights into persuasive technology design.
This is a preview of subscription content, log in via an institution.
Buying options
Tax calculation will be finalised at checkout
Purchases are for personal use only
Learn about institutional subscriptionsPreview
Unable to display preview. Download preview PDF.
References
Curcio, G., Ferrara, M., De Gennaro, L.: Sleep loss, learning capacity and academic performance. Sleep Med. Rev. 10(5), 323–337 (2006)
Lund, H., Reider, B., Whiting, A., Prichard, R.: Sleep patterns and predictors of disturbed sleep in a large population of college students. Journal of Adolescent Health 46(2), 124–132 (2010)
Fogg, B.J.: Persuasive technology: Using computers to change what we think and do. Morgan Kaufmann (2003)
Choe, E.K., Consolvo, S., Watson, N.F., Kientz, J.A.: Opportunities for computing technologies to support healthy sleep behaviors. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI 2011), pp. 3053–3062. ACM, New York (2011)
Miller, T.M., Rich, P., Davis, J.: ADAPT: Audience design of persuasive technology. In: Extended Abstracts on Human Factors in Computing Systems (CHI 2009), pp. 4165–4170. ACM, New York (2009)
Davis, J.: Early experiences with participation in persuasive technology design. In: Halskov, K., Winschiers-Theophilus, H., Lee, Y., Simonsen, J., Bødker, K. (eds.) Proceedings of the 12th Participatory Design Conference: Research Papers (PDC 2012), vol. 1, pp. 119–128. ACM, New York (2012)
Buchenau, M., Suri, J.S.: Experience Prototyping. In: Boyarski, D., Kellogg, W.A. (eds.) Proceedings of the 3rd Conference on Designing Interactive Systems: Processes, Practices, Methods, and Techniques (DIS 2000). ACM, New York (2000)
Rettig, M.: Prototyping for tiny fingers. Communications of the ACM 37(4), 21–27 (1994)
Fogg, B.J.: Creating persuasive technologies: an eight-step design process. In: Proceedings of the 4th International Conference on Persuasive Technology (Persuasive 2009), vol. Article 44, 6 pages. ACM, New York (2009)
Healthy Sleep Tips, http://www.sleepfoundation.org/article/sleep-topics/healthy-sleep-tips
Yoo, D., Huldtgren, A., Woelfer, J.P., Hendry, D.G., Friedman, B.: A value sensitive action-reflection model: evolving a co-design space with stakeholder and designer prompts. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI 2013). ACM, New York (2013)
Halskov, K., Dalsgård, P.: Inspiration card workshops. In: Carroll, J.M., Bødker, S., Coughlin, J. (eds.) Proceedings of the 6th Conference on Designing Interactive Systems (DIS 2006), pp. 2–11. ACM, New York (2006)
Houde, S., Hill, C.: What do prototypes prototype? In: Helander, M., Landauer, T.K., Prabhu, P. (eds.) Handbook of Human-Computer Interaction, 2nd edn. Elsevier Science B.V. (1997)
YawnLog, http://beta.yawnlog.com/
Reverse alarm clock, https://play.google.com/store/apps/details?id=org.example.alarmclocksleepeng
National Sleep Foundation Sleep Diary, http://sleep.buffalo.edu/sleepdiary.pdf
Fogg, B.J.: Tiny Habits, http://tinyhabits.com/
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2014 Springer International Publishing Switzerland
About this paper
Cite this paper
Daskalova, N., Ford, N., Hu, A., Moorehead, K., Wagnon, B., Davis, J. (2014). Informing Design of Suggestion and Self-Monitoring Tools through Participatory Experience Prototypes. In: Spagnolli, A., Chittaro, L., Gamberini, L. (eds) Persuasive Technology. PERSUASIVE 2014. Lecture Notes in Computer Science, vol 8462. Springer, Cham. https://doi.org/10.1007/978-3-319-07127-5_7
Download citation
DOI: https://doi.org/10.1007/978-3-319-07127-5_7
Publisher Name: Springer, Cham
Print ISBN: 978-3-319-07126-8
Online ISBN: 978-3-319-07127-5
eBook Packages: Computer ScienceComputer Science (R0)