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Question Asking During Collaborative Problem Solving in an Online Game Environment

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Part of the book series: Lecture Notes in Computer Science ((LNPSE,volume 8474))

Abstract

This paper investigated frequency of questions and depth of questions in terms of both task difficulty and game phase when players collaboratively solve problems in an online game environment, Land Science. The results showed frequency of questions increased with both the task difficulty and unfamiliar tasks in the game phases. We also found players asked much more shallow questions than intermediate and deep questions, but more deep questions than intermediate questions.

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© 2014 Springer International Publishing Switzerland

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Li, H. et al. (2014). Question Asking During Collaborative Problem Solving in an Online Game Environment. In: Trausan-Matu, S., Boyer, K.E., Crosby, M., Panourgia, K. (eds) Intelligent Tutoring Systems. ITS 2014. Lecture Notes in Computer Science, vol 8474. Springer, Cham. https://doi.org/10.1007/978-3-319-07221-0_80

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  • DOI: https://doi.org/10.1007/978-3-319-07221-0_80

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-07220-3

  • Online ISBN: 978-3-319-07221-0

  • eBook Packages: Computer ScienceComputer Science (R0)

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