Abstract
In this paper, an approach is advocated to use a hybrid approach towards learning behavior for computer generated entities (CGEs) in a serious gaming setting. Hereby, an agent equipped with cognitive model is used but this agent is enhanced with Machine Learning (ML) capabilities. This facilitates the agent to exhibit human like behavior but avoid an expert having to define all parameters explicitly. More in particular, the ML approach utilizes co-evolution as a learning paradigm. An evaluation in the domain of one-versus-one air combat shows promising results.
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Wilcke, X., Hoogendoorn, M., Roessingh, J.J. (2014). Co-evolutionary Learning for Cognitive Computer Generated Entities. In: Ali, M., Pan, JS., Chen, SM., Horng, MF. (eds) Modern Advances in Applied Intelligence. IEA/AIE 2014. Lecture Notes in Computer Science(), vol 8482. Springer, Cham. https://doi.org/10.1007/978-3-319-07467-2_13
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DOI: https://doi.org/10.1007/978-3-319-07467-2_13
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