Abstract
The author’s firm planned, researched, analyzed, designed, implemented (in the form of sample screens), evaluated, documented, and prepared training documents for several versions of a mobile phone application conceptual prototype, the Happiness Machine, which combines happiness theory with information design/visualization and persuasion design to change people’s behavior. This paper summarizes the Happiness Machine’s user-experience design. A more complete description appears in the White Paper cited [18].
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References
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Marcus, A. (2014). The Happiness Machine: Mobile Behavior Change. In: Marcus, A. (eds) Design, User Experience, and Usability. User Experience Design for Diverse Interaction Platforms and Environments. DUXU 2014. Lecture Notes in Computer Science, vol 8518. Springer, Cham. https://doi.org/10.1007/978-3-319-07626-3_24
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DOI: https://doi.org/10.1007/978-3-319-07626-3_24
Publisher Name: Springer, Cham
Print ISBN: 978-3-319-07625-6
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