Abstract
This paper reports our experience in applying an empirical user-experience testing method to improve a computer game. We sought to understand the differences in practice between usability and playability, and correspondingly to assess the usefulness of different approaches to taxonomies for playability. Our experience suggests that the evaluation technique for playability can be the same as for usability and that some existing taxonomies for playability do not provide effective support for translating experience of evaluation into heuristics for design. For formative evaluation, understanding episodes for playability depends on specific circumstances of each episode; taxonomies may be more useful for summative evaluation.
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Novick, D., Vicario, J., Santaella, B., Gris, I. (2014). Empirical Analysis of Playability vs. Usability in a Computer Game. In: Marcus, A. (eds) Design, User Experience, and Usability. User Experience Design for Diverse Interaction Platforms and Environments. DUXU 2014. Lecture Notes in Computer Science, vol 8518. Springer, Cham. https://doi.org/10.1007/978-3-319-07626-3_68
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DOI: https://doi.org/10.1007/978-3-319-07626-3_68
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