Abstract
TERENCE is an FP7 ICT European project that developed a technology enhanced learning system for supporting its learners, who are primary school children, and their educators. In the course of the project, we run field studies with a large number of learners for analysing the context of use of the system. This paper explains why project constraints triggered the gamification of the field studies, as well as how the field studies were conducted. This paper ends by rummaging over the pros and contras of gamifying field studies as in TERENCE.
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di Mascio, T., Gennari, R., Melonio, A., Vittorini, P. (2014). Gamify Your Field Studies for Learning about Your Learners. In: Mascio, T., Gennari, R., Vitorini, P., Vicari, R., de la Prieta, F. (eds) Methodologies and Intelligent Systems for Technology Enhanced Learning. Advances in Intelligent Systems and Computing, vol 292. Springer, Cham. https://doi.org/10.1007/978-3-319-07698-0_17
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DOI: https://doi.org/10.1007/978-3-319-07698-0_17
Publisher Name: Springer, Cham
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