References
Gregory, J.: Game Engine Architecture, 2nd edn. CRC Press, Boca Raton FL (2014). ISBN: 978-1-46-656001-7
Nystrom, R.: Game Programming Patterns. Genever Benning (2014). ISBN: 978-0-99-058290-8. www.gameprogrammingpatterns.com
Sung, K., Pavleas, J., Arnez, F., Pace, J.: Build Your Own 2D Game Engine and Create Great Web Games. APress, Berkeley (2015). ISBN: 978-1-48-420953-0
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2018 Springer Nature Switzerland AG
About this entry
Cite this entry
Hitchcock, A., Sung, K. (2018). Game Loop and Typical Implementation. In: Lee, N. (eds) Encyclopedia of Computer Graphics and Games. Springer, Cham. https://doi.org/10.1007/978-3-319-08234-9_224-1
Download citation
DOI: https://doi.org/10.1007/978-3-319-08234-9_224-1
Received:
Accepted:
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-319-08234-9
Online ISBN: 978-3-319-08234-9
eBook Packages: Springer Reference Computer SciencesReference Module Computer Science and Engineering