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Game Loop and Typical Implementation

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Encyclopedia of Computer Graphics and Games
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References

  • Gregory, J.: Game Engine Architecture, 2nd edn. CRC Press, Boca Raton FL (2014). ISBN: 978-1-46-656001-7

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  • Nystrom, R.: Game Programming Patterns. Genever Benning (2014). ISBN: 978-0-99-058290-8. www.gameprogrammingpatterns.com

  • Sung, K., Pavleas, J., Arnez, F., Pace, J.: Build Your Own 2D Game Engine and Create Great Web Games. APress, Berkeley (2015). ISBN: 978-1-48-420953-0

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Correspondence to Aaron Hitchcock .

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Hitchcock, A., Sung, K. (2018). Game Loop and Typical Implementation. In: Lee, N. (eds) Encyclopedia of Computer Graphics and Games. Springer, Cham. https://doi.org/10.1007/978-3-319-08234-9_224-1

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  • DOI: https://doi.org/10.1007/978-3-319-08234-9_224-1

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-08234-9

  • Online ISBN: 978-3-319-08234-9

  • eBook Packages: Springer Reference Computer SciencesReference Module Computer Science and Engineering

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