Skip to main content

Practical Implementation of Computational Tactical Metrics for the Football Game

Towards an Augmenting Perception of Coaches and Sport Analysts

  • Conference paper

Part of the book series: Lecture Notes in Computer Science ((LNTCS,volume 8579))

Abstract

Novel estimation, detection and identification techniques have been recently applied on sports, providing the cartesian positional information of players over time. This information has been seen as vital within sports science’s literature, so as to propose new computational tactical metrics that may allow to inspect the spatio-temporal relationship between teammates. Such technological approaches can improve the understanding of the collective match, providing to coaches and analysts a real-time augmented perception of the game. In spite of this, this study aims to identify, and computational describe, the most promising tactical metrics developed over the last few years and characterize their practical applications. Moreover, a technological approach that integrates these metrics will be discussed, focusing on the data retrieval, processing and visualization. Therefore, concepts such as Augmented Reality, Cloud Computing and Human-computer Interaction are considered to give the first steps toward a football game analysis system.

This is a preview of subscription content, log in via an institution.

Buying options

Chapter
USD   29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD   84.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD   109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Learn about institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Clemente, F.M., Couceiro, M.S., Martins, F.M., Mendes, R., Figueiredo, A.J.: Measuring tactical behaviour using technological metrics: Case study of a football game. Int. J. Sports Sci. Coaching 8, 723–739 (2013)

    Article  Google Scholar 

  2. Carling, C., Williams, A.M., Reilly, T.: Handbook of Soccer Match Analysis: A Systematic Approach to Improving Performance. Taylor & Francis Group, London (2005)

    Book  Google Scholar 

  3. Clemente, F.M., Couceiro, M.S., Martins, F.M., Mendes, R.: An Online Tactical Metrics Applied to Football Game. Res. J. Appl. Sci. Eng. Tech. 5, 1700–1719 (2013)

    Google Scholar 

  4. Carmigniani, J., Furht, B., Anisetti, M., Ceravolo, P., Damiani, E., Ivkovic, M.: Augmented reality technologies, systems and applications. Multimed. Tools Appl. 51, 341–377 (2011)

    Article  Google Scholar 

  5. Frencken, W., Lemmink, K., Delleman, N., Visscher, C.: Oscillations of centroid position and surface area of football teams in small-sided games. Eur. J. Sport Sci. 11, 215–223 (2011)

    Article  Google Scholar 

  6. Bourbousson, J., Sève, C., McGarry, T.: Space-time coordination dynamics in basketball: Part 2 The interaction between the two teams. J. Sport. Sci. 28, 349–358 (2010)

    Article  Google Scholar 

  7. Vilar, L., Araújo, D., Davids, K., Bar-Yam, Y.: Science of winning football: emergent pattern-forming dynamics in association football. J. Syst. Sci. Complex. 26, 73–84 (2013)

    Article  Google Scholar 

  8. Surhone, L.M., Tennoe, M.T., Henssonow, S.F.: Nearest-Neighbor Interpolation: Multivariate interpolation, dimension, interpolation. Betascript Publishing, United States (2010)

    Google Scholar 

  9. Clemente, F.M., Couceiro, M.S., Martins, F.M.L., Mendes, R., Figueiredo, A.J.: Measuring Collective Behaviour in Football Teams: Inspecting the impact of each half of the match on ball possession. Int. J. Perform. Anal. Sport 13, 678–689 (2013)

    Google Scholar 

  10. Couceiro, M.S., Clemente, F.M., Martins, F.M.L.: Analysis of football player’s motion in view of fractional calculus. Cent. Eur. J. Phys. 11, 714–723 (2013)

    Article  Google Scholar 

  11. Carling, C., Bloomfield, J., Nelsen, L., Reilly, T.: The role of motion analysis in elite soccer. Sports Med. 38, 839–862 (2008)

    Article  Google Scholar 

  12. Santiago, C.B., Sousa, A., Reis, L.P., Estriga, M.L.: Real time colour based player tracking in indoor sports. In: Computational Vision and Medical Image Processing, pp. 17–35. Springer, Netherlands (2011)

    Chapter  Google Scholar 

  13. Dearden, A., Demiris, Y., Grau, O.: Tracking football player movement from a single moving camera using particle filters. In: Proceedings of the 3rd European Conference on Visual Media Production (CVMP-2006), London, pp. 29–37 (2006)

    Google Scholar 

  14. van Krevelen, D.W.F., Poelman, R.: A Survey of Augmented Reality Technologies, Applications and Limitations. Int. J. Virt. Real. 9, 1–20 (2010)

    Google Scholar 

  15. Milgram, P., Kishino, A.F.: Taxonomy of mixed reality visual displays. IEICE Transactions Info. Syst. 77, 1321–1329 (1994)

    Google Scholar 

  16. Carmigniani, J., Furht, B.: Augmented Reality: An Overview. In: Furht, B. (ed.) Handbook of Augmented Reality, pp. 3–46. Springer, New York (2011)

    Chapter  Google Scholar 

  17. Behringer, R., Tam, C., MCGee, J., Sundareswaran, S., Vassiliou, M.: A wearable augmented reality testbed for navigation and control, built solely with commercial-off-the-shelf (COTS) hardware. In: Proceedings of the IEEE and ACM International Symposium on Augmented Reality (ISAR 2000), Munich, Germany, pp. 12–19 (2000)

    Google Scholar 

  18. Zhang, Q., Cheng, L., Boutaba, R.: Cloud computing: state-of-the-art and research challenges. J. Internet Ser. Appl. 1, 7–18 (2010)

    Article  Google Scholar 

  19. Hong-jiang, W., Hai-yan, Z., Jing, Z.: Application of the cloud computing technology in the sports training. In: International Conference on Consumer Electronics, Communications and Networks (CECNet), Xianning, Hubei Province of China, pp. 162–165 (2013)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2014 Springer International Publishing Switzerland

About this paper

Cite this paper

Clemente, F.M., Couceiro, M.S., Martins, F.M.L., Mendes, R.S., Figueiredo, A.J. (2014). Practical Implementation of Computational Tactical Metrics for the Football Game. In: Murgante, B., et al. Computational Science and Its Applications – ICCSA 2014. ICCSA 2014. Lecture Notes in Computer Science, vol 8579. Springer, Cham. https://doi.org/10.1007/978-3-319-09144-0_49

Download citation

  • DOI: https://doi.org/10.1007/978-3-319-09144-0_49

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-09143-3

  • Online ISBN: 978-3-319-09144-0

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics