Abstract
In the development process of virtual assembly system, general requirements for the design of the system is as good as possible "immersion", in addition to give users’ the good visual feeling, should be as much as possible to increase the other senses, such as touch. Therefore, the research of the force/tactile feedback becomes particularly important. Based on the feedback analysis of the working principle of the device of PHANTOM Omni force, combine VC++ with OSG, realized the pickup of virtual objects and interactive mobile, and according to the typical mechanical equipment, developed the interactive virtual assembly system based on force feedback. Repair personnel to produce the most direct experience with real operation experience of mechanical products and repair scene can improve the repair personnel repair quality and efficiency, reduce the cost of training.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
References
Dingfang, C., Yabo, L.: A virtual design of, 2nd edn., p. 28. Mechanical Industry Press (2007)
Wentao, M.: The virtual assembly of human-computer interaction research of force feedback device based on, p. 6. Dalian Maritime University (2011)
Taixiong, Z., Yulin, H.: Computer engineering and applications. Virtual Assembly Based on Haptic Feedback and Motion Constrain (2004)
Fengxin, Y., Dinghua, Z., Qi, N.Z.: The virtual clay modeling system with force feedback. China Mechanical Engineering (2009)
Peng, X., Gengdai, L., Mingliang, X.: OpenSceneGraph 3D rendering engine programming guide. Tsinghua University press, Beijing (March 2010)
Pingjun, X., Yingxue, Y.: Summary and Analysis on the study of virtual assembly (I). Journal of Harbin Institute of Technology 40(5) (2008)
Yuqing, F.: The Boeing 787 aircraft assembly line and the characteristics of. aeronautical manufacturing technology (Z2) (2011)
Peng, H., Lixin, Z., Biqi, Y., Guoyun, Y.: A satellite manufacturing technology of virtual assembly technology research and application of, airlines (twenty-second) (2011)
Tao, P., Shiqi, L., Junfeng, W., Late, X.: Enhanced Sinica. Virtual Assembly Interactive Technology Computer Aided Design & Computer Graphics Based on 2009 (third)
Peng, X., Gengdai, L.: OpenSceneGraph 3D graphics rendering engine programming guide. Tsinghua University Press, Beijing (February 2010) edited by X. Mingliang
Long, G., Tong, T., Collar, Z.R., Wei, Z.: Design of 3D virtual sound osgAL and implementation of. Based on Micro Computer Information Magazine (2009) (fourth)
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2014 Springer International Publishing Switzerland
About this paper
Cite this paper
Jia, L., Wen, H., Yanfang, Y., Dingfang, C. (2014). The Research on Virtual Assembly Technology and Its Application Based on Force Feedback. In: Zu, Q., Vargas-Vera, M., Hu, B. (eds) Pervasive Computing and the Networked World. ICPCA/SWS 2013. Lecture Notes in Computer Science, vol 8351. Springer, Cham. https://doi.org/10.1007/978-3-319-09265-2_26
Download citation
DOI: https://doi.org/10.1007/978-3-319-09265-2_26
Publisher Name: Springer, Cham
Print ISBN: 978-3-319-09264-5
Online ISBN: 978-3-319-09265-2
eBook Packages: Computer ScienceComputer Science (R0)