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Adaptive Washout Algorithm Based Fuzzy Tuning for Improving Human Perception

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Neural Information Processing (ICONIP 2014)

Part of the book series: Lecture Notes in Computer Science ((LNTCS,volume 8836))

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Abstract

The aim of this paper is to provide a washout filter that can accurately produce vehicle motions in the simulator platform at high fidelity, within the simulators physical limitations. This is to present the driver with a realistic virtual driving experience to minimize the human sensation error between the real driving and simulated driving situation. To successfully achieve this goal, an adaptive washout filter based on fuzzy logic online tuning is proposed to overcome the shortcomings of fixed parameters, lack of human perception and conservative motion features in the classical washout filters. The cutoff frequencies of high-pass, low-pass filters are tuned according to the displacement information of platform, workspace limitation and human sensation in real time based on fuzzy logic system. The fuzzy based scaling method is proposed to let the platform uses the workspace whenever is far from its margins. The proposed motion cueing algorithm is implemented in MATLAB/Simulink software packages and provided results show the capability of this method due to its better performance, improved human sensation and exploiting the platform more efficiently without reaching the motion limitation.

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© 2014 Springer International Publishing Switzerland

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Asadi, H., Mohammadi, A., Mohamed, S., Rahim Zadeh, D., Nahavandi, S. (2014). Adaptive Washout Algorithm Based Fuzzy Tuning for Improving Human Perception. In: Loo, C.K., Yap, K.S., Wong, K.W., Beng Jin, A.T., Huang, K. (eds) Neural Information Processing. ICONIP 2014. Lecture Notes in Computer Science, vol 8836. Springer, Cham. https://doi.org/10.1007/978-3-319-12643-2_59

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  • DOI: https://doi.org/10.1007/978-3-319-12643-2_59

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-12642-5

  • Online ISBN: 978-3-319-12643-2

  • eBook Packages: Computer ScienceComputer Science (R0)

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