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Snow Surface: A Multi-touch Game Using Microsoft PixelSense

  • Conference paper

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 8867))

Abstract

This paper presents the design of a simple and entertaining game, developed for the Microsoft PixelSense platform. Snow Surface, was developed in an agile way and the result is an easy and fun game, which proved to take only a few seconds to learn. Snow Surface demonstrates the multi-touch and multi-user features of the PixelSense platform. More graphical effects and animations as well as more going-ons and functionalities in the actual game could improve the user-experience and make the game more fun.

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References

  1. PixelSense Platform, http://www.microsoft.com/en-us/pixelsense/default.aspx (Fetched November 19, 2013)

  2. Köffel, C., Haller, M.: Heuristics for the evaluation of tabletop games. In: Evaluating User Experiences in Games, Workshop at the 2008 Conference on Human Factors in Computing Systems, CHI 2008, Florence, Italy, April 5-10 (2008)

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  3. Caon, M., Mugellini, E., Khaled, O.A.: A pervasive game to promote social offline interaction. In: Proceedings of the 2013 ACM Conference on Pervasive and Ubiquitous Computing Adjunct Publication, pp. 1381–1384. ACM (2013)

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© 2014 Springer International Publishing Switzerland

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Forsling, J., Nilsson, S., Ekström, S., Grundtman, P. (2014). Snow Surface: A Multi-touch Game Using Microsoft PixelSense. In: Hervás, R., Lee, S., Nugent, C., Bravo, J. (eds) Ubiquitous Computing and Ambient Intelligence. Personalisation and User Adapted Services. UCAmI 2014. Lecture Notes in Computer Science, vol 8867. Springer, Cham. https://doi.org/10.1007/978-3-319-13102-3_25

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  • DOI: https://doi.org/10.1007/978-3-319-13102-3_25

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-13101-6

  • Online ISBN: 978-3-319-13102-3

  • eBook Packages: Computer ScienceComputer Science (R0)

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