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Revisiting the User Experience of a Virtual Rehabilitation Tool for the Physical Activation and Cognitive Stimulation of Elders

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Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 8868))

Abstract

We report the results of an indirect observation usability and user experience (UX) study on the use of the Gesture Therapy (GT) rehabilitation platform, as a physical activation and cognitive stimulation tool for the elderly. The results from this study complement those of a former self-report study [8]. Elders perceived the system with high usefulness, usability, and UX, as well as generating low anxiety in both studies. Also, the results allowed us to analyze and evaluate the impact of elders’ previous experience on computer use on specific aspects. Interestingly, the significance of the effect of previous computer use experience on perceived anxiety and perceived enjoyment aspects of UX was different in both studies, although there is an important overlap for ease of use factors. These results, although not conclusive yet on the causes for the difference, provides us with further evidence to establish that elders’ previous experience (or not) on computer use affects their user experience on the use of the GT platform.

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Morán, A.L. et al. (2014). Revisiting the User Experience of a Virtual Rehabilitation Tool for the Physical Activation and Cognitive Stimulation of Elders. In: Pecchia, L., Chen, L.L., Nugent, C., Bravo, J. (eds) Ambient Assisted Living and Daily Activities. IWAAL 2014. Lecture Notes in Computer Science, vol 8868. Springer, Cham. https://doi.org/10.1007/978-3-319-13105-4_31

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  • DOI: https://doi.org/10.1007/978-3-319-13105-4_31

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-13104-7

  • Online ISBN: 978-3-319-13105-4

  • eBook Packages: Computer ScienceComputer Science (R0)

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