Abstract
Guild sizes for five massive multiplayer online game guilds, and their aggregate data set, were analyzed and tested for fit against four candidate distributional models: power law, linear, exponential, and log-normal. Results provide very strong support of a power law distribution, especially in the aggregated data set, for which all other distributions were rejected. This indicates that a non-equilibrium, scale-free process underlies the dynamics of guild formation. One can conclude that social processes that generate similar distributions in “real world” organizations are extendable to social life in virtual worlds.
I would like to thank Claudio Cioffi-Revilla for guidance provided while instructing the graduate seminar “Computational Analysis of Social Complexity” (Spring 2014, GMU), and to classmates from the same who brought my attention to the methods of CSN 2009 and VC 2014 (referenced in the paper) for testing power law distributions and working with binned data.
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Kane, V. (2015). Social Complexity in the Virtual World . In: Agarwal, N., Xu, K., Osgood, N. (eds) Social Computing, Behavioral-Cultural Modeling, and Prediction. SBP 2015. Lecture Notes in Computer Science(), vol 9021. Springer, Cham. https://doi.org/10.1007/978-3-319-16268-3_9
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DOI: https://doi.org/10.1007/978-3-319-16268-3_9
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