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Mobile Devices for Virtual Reality Interaction. A Survey of Techniques and Metaphors

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Virtual Realities

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 8844))

Abstract

Virtual Reality applications run in a lot of different environments using several different input devices. This can lead to incoherent input metaphors across different environments, even using the same application. Mobile smart devices, such as smart phones and tablets can be used as alternative input devices. They can provide an uniform way of interaction, independent of the actual setting of the VR environment. Additionally, their use does scale well to the number of users in multi-user environments. This chapter presents the current State-of-the-Art in using smart devices as input devices and assesses their applicability in the field of Virtual Reality.

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Correspondence to Jens Bauer .

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Bauer, J., Ebert, A. (2015). Mobile Devices for Virtual Reality Interaction. A Survey of Techniques and Metaphors. In: Brunnett, G., Coquillart, S., van Liere, R., Welch, G., Váša, L. (eds) Virtual Realities. Lecture Notes in Computer Science(), vol 8844. Springer, Cham. https://doi.org/10.1007/978-3-319-17043-5_6

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  • DOI: https://doi.org/10.1007/978-3-319-17043-5_6

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