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Physical Prototyping of Social Products Through End-User Development

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End-User Development (IS-EUD 2015)

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Abstract

This paper presents a web-based toolkit that facilitates the physical prototyping of social products. Social products are a new generation of consumer products (e.g., clocks or umbrellas) that exhibit the ability to socially interact with their users via a variety of social media platforms such as Facebook, Twitter, Google+ and others. The toolkit has been built around three main activities that product designers perform in the physical prototyping of social products: (a) designing the appearance and behavior of the physical object; (b) implementing the code associated with the physical object; and, (c) testing if the physical object behaves as expected. Because the target users of the toolkit are not expert in software programming, an End-User Development (EUD) environment has been developed, which aims at facilitating the ideation process and providing simple mechanisms for automatic code generation and testing.

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Correspondence to Daniela Fogli .

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Fogli, D., Giaccardi, E., Acerbis, A., Filisetti, F. (2015). Physical Prototyping of Social Products Through End-User Development. In: Díaz, P., Pipek, V., Ardito, C., Jensen, C., Aedo, I., Boden, A. (eds) End-User Development. IS-EUD 2015. Lecture Notes in Computer Science(), vol 9083. Springer, Cham. https://doi.org/10.1007/978-3-319-18425-8_19

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  • DOI: https://doi.org/10.1007/978-3-319-18425-8_19

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-18424-1

  • Online ISBN: 978-3-319-18425-8

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