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3D Media Distribution over the Internet with Hybrid Client-Server and P2P Approach

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Wireless Internet (WICON 2014)

Abstract

With the massive deployment of broadband access to the end-users and the improved hardware capabilities of end devices, peer-to-peer (P2P) networking paradigm is consistently gaining terrain over the typical client-server approach. In most of the modern countries, today’s Internet connectivity has sufficient conditions to unleash P2P applications such as video-on-demand or real-time television. It is known that the use of P2P based systems to distribute delay sensitive applications raises technical problems mainly associated with the system’s instability caused by the peer churn effect. In this article, we propose a framework to distribute delay sensitive 3D video content using a hybrid client-server and P2P approach. The proposed platform uses P2P application-level multicast trees at the access networks, delegating typical server operations at super-peers who are domain and geographically distributed. Results are based on real testbed implementation show quick reaction at peer level.

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Correspondence to Hélio Silva .

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© 2015 Institute for Computer Sciences, Social Informatics and Telecommunications Engineering

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Silva, H., Marques, H., Rodriguez, J. (2015). 3D Media Distribution over the Internet with Hybrid Client-Server and P2P Approach. In: Mumtaz, S., Rodriguez, J., Katz, M., Wang, C., Nascimento, A. (eds) Wireless Internet. WICON 2014. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 146. Springer, Cham. https://doi.org/10.1007/978-3-319-18802-7_45

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  • DOI: https://doi.org/10.1007/978-3-319-18802-7_45

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-18801-0

  • Online ISBN: 978-3-319-18802-7

  • eBook Packages: Computer ScienceComputer Science (R0)

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