Skip to main content

Designing and Analyzing Swing Compass: A Lively Interactive System Provoking Imagination and Affect for Persuasion

  • Conference paper
Persuasive Technology (PERSUASIVE 2015)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 9072))

Included in the following conference series:

Abstract

Grounded in cognitive semantics in cognitive science, the psychology of emotion, and phenomenological approaches to interaction design, this paper first suggests a cognitive and interpretive approach to the imaginative and affective user experiences of “lively” interactive artifacts, which are reminiscent of everyday life experience. It then introduces Swing Compass, an interactive computing system that turns a tablet computer into a compass-like reflective device with artificial intelligence based on an analogy and moderation engine. With configurable analogy and moderation rules and changeable multimedia contents, the device can be instantiated differently, such as “daily activities advisors” or “app-launching guides”, to help people from addiction or decidophobia in various contexts. User experience tests on the device have generated qualitative data showing how it provokes imagination and emotion via conceptual blends and emotional appraisals during different moments. This demonstrates the application of the proposed framework for interpreting users’ meaning-making processes and informing possible orientations of the reflective design in hope of behavior change.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Chow, K.K.N.: Animation, embodiment, and digital media human experience of technological liveliness. Palgrave Macmillan, Basingstoke (2013)

    Book  Google Scholar 

  2. Chow, K.K.N.: Sharing Imagination and Emotion Through the Use of Lively Interactive Products. In: Proceedings of 9th International Design and Emotion Conference (2014)

    Google Scholar 

  3. Fauconnier, G., Turner, M.: The way we think: conceptual blending and the mind’s hidden complexities. Basic Books, New York (2002)

    Google Scholar 

  4. Fauconnier, G.: Conceptual Blending and Analogy. In: Gentner, D., Holyoak, K.J., Kokinov, B.N. (eds.) The Analogical Mind: Perspectives from Cognitive Science, pp. 255–285. MIT Press, Cambridge (2001)

    Google Scholar 

  5. Merleau-Ponty, M.: Phenomenology of perception. International library of philosophy and scientific method. Routledge & Kegan Paul, London (1962)

    Google Scholar 

  6. Maiese, M.: Embodiment, emotion, and cognition. New directions in philosophy and cognitive science. Palgrave Macmillan, Basingstoke (2011)

    Google Scholar 

  7. Russell, J.A.: Core Affect and the Psychological Construction of Emotion. Psychological Review 110(1), 145–172 (2003)

    Article  Google Scholar 

  8. Monticelli, R.D.: The Feeling of Values: For a Phenomenological Theory of Affectivity. In: Bagnara, S., Smith, G.C. (eds.) Theories and Practice in Interaction Design, pp. 57–76. Lawrence Erlbaum, Interaction Design Institute Ivrea, Ivrea, Mahwah (2006)

    Google Scholar 

  9. Ekman, P.: An Argument for Basic Emotions. Cognition and Emotion 6(3), 169–200 (1992)

    Article  Google Scholar 

  10. Ekman, P.: All Emotions Are Basic. In: Ekman, P., Davidson, R.J. (eds.) The Nature of Emotion: Fundamental Questions, pp. 15–19. Oxford University Press, Ltd., New York (1994)

    Google Scholar 

  11. Dourish, P.: Where the Action Is: The Foundations of Embedded Interaction. MIT Press, Cambridge (2001)

    Google Scholar 

  12. Sengers, P., et al.: Reflective Design. In: Proceedings of 4th Decennial Conference on Critical Computing (2005)

    Google Scholar 

  13. Fogg, B.J.: A Behavior Model for Persuasive Design. In: Proceedings of Persuasive 2009 (2009)

    Google Scholar 

  14. Harrell, D.F., Chow, K.K.N.: Generative Visual Renku: Poetic Multimedia Semantics with the GRIOT System. Hyperrhiz: New Media Cultures (Special Issue: Visionary Landscapes) (2009)

    Google Scholar 

  15. Chow, K.K.N., Harrell, D.F.: The Generative Visual Renku Project: Integrating Multimedia Semantics, Animation, and User-Interface Design. In: Proceedings of CHI 2010 (2010)

    Google Scholar 

  16. Harrell, D.F.: Phantasmal media: an approach to imagination, computation, and expression. MIT Press, Cambridge (2013)

    Google Scholar 

  17. Ryan, R.M., Deci, E.L.: On Happiness and Human Potentials: A Review of Research on Hedonic and Eudaimonic Well-Being. Annual Review of Psychology 52, 141–166 (2001)

    Article  Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Kenny K. N. Chow .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2015 Springer International Publishing Switzerland

About this paper

Cite this paper

Chow, K.K.N., Harrell, D.F., Yan, W.K. (2015). Designing and Analyzing Swing Compass: A Lively Interactive System Provoking Imagination and Affect for Persuasion. In: MacTavish, T., Basapur, S. (eds) Persuasive Technology. PERSUASIVE 2015. Lecture Notes in Computer Science(), vol 9072. Springer, Cham. https://doi.org/10.1007/978-3-319-20306-5_10

Download citation

  • DOI: https://doi.org/10.1007/978-3-319-20306-5_10

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-20305-8

  • Online ISBN: 978-3-319-20306-5

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics