Abstract
For the research reported in this paper ethnographic research methodologies were used to explore patient motivation, feedback and the use of interactive technologies in the ward. We have conducted in-depth interviews with physiotherapists, who work closely with stroke patients to help them regain movement and function. From this research, a set of design guidelines have been developed which can be applied in the design of interactive rehabilitation equipment.
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Pickrell, M., Bongers, B., van den Hoven, E. (2015). Understanding Persuasion and Motivation in Interactive Stroke Rehabilitation. In: MacTavish, T., Basapur, S. (eds) Persuasive Technology. PERSUASIVE 2015. Lecture Notes in Computer Science(), vol 9072. Springer, Cham. https://doi.org/10.1007/978-3-319-20306-5_2
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DOI: https://doi.org/10.1007/978-3-319-20306-5_2
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