Abstract
Wireless brain computer interfaces (BCI’s) are promising for new intelligent applications in which emotions are detected by measuring brain activity. Applications, such as serious games and video game therapy, are measuring and using the user’s emotional state in order to determine the intensity level of the game. This experimental study was designed to validate the measurement of emotion regulation with a single dry electrode wireless BCI during an emotion interference computer task by comparing it with the behavioural performance of this task. The behavioural measures showed significant main and interaction effects indicating that emotion regulatory mechanisms are present in the participants. The EEG measure Attention detected by the Myndplay Brainband XL showed a significant interaction indicating that type of training (meditation or laughter) increases or decreases attention during the emotion interference task. Overall, these results point in the direction of single electrode BCI’s being able to detect emotion interference.
C.N. van der Wal and M. Irrmischer—Shared first authorship: equal contributions.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
References
Fernández-Aranda, F., Jiménez-Murcia, S., Santamaría, J.J., Gunnard, K., Soto, A., Kalapanidas, E., Penelo, E.: Video games as a complementary therapy tool in mental disorders: PlayMancer, a European multicentre study. Journal of Mental Health 21(4), 364–374 (2012)
Baranowski, T., Buday, R., Thompson, D.I., Baranowski, J.: Playing for real: video games and stories for health-related behavior change. American Journal of Preventive Medicine 34(1), 74–82 (2008)
Kato, P.M.: Video games in health care: Closing the gap. Review of General Psychology 14(2), 113 (2010)
Susi, T., Johannesson, M., Backlund, P.: Serious games: An overview (2007)
Thompson, D., Baranowski, T., Buday, R., Baranowski, J., Thompson, V., Jago, R., Griffith, M.J.: Serious video games for health: how behavioral science guided the design of a Serious Video Game. Simulation & Gaming 41(4), 587–606 (2010)
Examples of Companion and Care Robots. http://www.myjibo.com/, http://www.21stcenturyrobot.com/, http://www.bbc.com/news/technology-27709828, http://www.techunited.nl/en/amigo, http://www.care-o-bot.de/en/care-o-bot-3.html, http://www.parorobots.com/
Tao, J., Tan, T.: Affective computing: a review. In: Tao, J., Tan, T., Picard, R.W. (eds.) ACII 2005. LNCS, vol. 3784, pp. 981–995. Springer, Heidelberg (2005)
Garcia-Molina, G., Tsoneva, T., Nijholt, A.: Emotional brain–computer interfaces. International Journal of Autonomous and Adaptive Communications Systems 6(1), 9–25 (2013)
Coan, J.A., Allen, J.J.B.: Frontal EEG asymmetry as a moderator and mediator of emotion. Biological Psychology 67(1–2), 7–50 (2004)
Oathes, D.J., Ray, W.J., Yamasaki, A.S., Borkovec, T.D., Castonguay, L.G., Newman, M.G., Nitschke, J.: Worry, generalized anxiety disorder, and emotion: evidence from the EEG gamma band. Biological Psychological 79, 165–170 (2008)
Muller, M.M., Keil, A., Gruber, T., Elbert, T.: Processing of affective pictures modulates right-hemispheric gamma band EEG activity. Clin. Neurophysiology 110, 1913–1920 (1999)
de Man, J.: Analysing Emotional Video Using Consumer EEG Hardware. In: Kurosu, M. (ed.) HCI 2014, Part II. LNCS, vol. 8511, pp. 729–738. Springer, Heidelberg (2014)
Bos, D.O.: EEG-based emotion recognition. The Influence of Visual and Auditory Stimuli, 1−17 (2006)
Ohman, A., Soares, J.J.F.: On the automatic nature of phobic fear: Conditioned electrodermal responses to masked fear-relevant stimuli. Journal of Abnormal Psychology 102, 121–132 (1993)
Soares, J.J.F., Ohman, A.: Preattentive processing, preparedness and phobias: Effects of instruction on conditioned electrodermal responses to masked and non-masked fear-relevant stimuli. Behaviour Research and Therapy 31, 87–95 (1993)
Hansen, C.H., Hansen, R.D.: Finding the face in the crowd: An anger superiority effect. Journal of Personality and Social Psychology 54, 917–924 (1988)
Derryberry, D., Rothbart, M.K.: Reactive and effortful processes in the organization of temperament. Development and Psychopathology 9, 633–652 (1997)
Posner, M.I.: Chronometric explorations of mind. Erlbaum, Potomac (1978)
Buodo, G., Sarlo, M., Palomba, D.: Attentional Resources Measured by Reaction Times Highlight Differences Within Pleasant and Unpleasant. High Arousing Stimuli 1 26(2), 123–138 (2002)
Myndplay Brainband. http://myndplay.com/
Center for the Study of Emotion and Attention (CSEA-NIMH) (1999). The International Affective Picture System: Digitized photographsThe Center for Research in Psychophysiology, University of FloridaGainesville, FL
Swenson, D.: Ashtanga Yoga: The Practice Manual: An Illustrated Guide to Personal Practice (1999)
Laughter Yoga. http://www.laughteryoga.org
Amzica, F., Steriade, M.: Electrophysiological correlates of sleep delta waves. Electroencephalography and Clinical Neurophysiology 107(2), 69–83 (1998)
Landolt, H.P., Dijk, D.J., Gaus, S.E., Borbély, A.A.: Caffeine reduces low-frequency delta activity in the human sleep EEG. Neuropsychopharmacology 12(3), 229–238 (1995)
Dennis, T.A., Solomon, B.: Frontal EEG and emotion regulation: Electrocortical activity in response to emotional film clips is associated with reduced mood induction and attention interference effects. Biological Psychology 85(3), 456–464 (2010)
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2015 Springer International Publishing Switzerland
About this paper
Cite this paper
van der Wal, C.N., Irrmischer, M. (2015). Measuring Emotion Regulation with Single Dry Electrode Brain Computer Interface. In: Guo, Y., Friston, K., Aldo, F., Hill, S., Peng, H. (eds) Brain Informatics and Health. BIH 2015. Lecture Notes in Computer Science(), vol 9250. Springer, Cham. https://doi.org/10.1007/978-3-319-23344-4_18
Download citation
DOI: https://doi.org/10.1007/978-3-319-23344-4_18
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-319-23343-7
Online ISBN: 978-3-319-23344-4
eBook Packages: Computer ScienceComputer Science (R0)