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Teaching Syllogistics Through Gamification and Interactive Proofs

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Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 9307))

Abstract

This paper is a continuation of earlier studies involving experiments with Communication students using a Java-Applet running in the student’s browser, developed using the Prolog programming language as embodied in a Java implementation called Prolog+CG. This makes it possible to support logic teaching through the use of interactive systems and also to do learning analytics based on the log-data from the use of the systems. The aim of the present paper is to investigate whether the use of gamification and an interactive proof system formulated in terms of controlled natural language can be helpful in logic teaching in order to obtain a better understanding of syllogistic reasoning.

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References

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Correspondence to Peter Øhrstrøm .

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Øhrstrøm, P., Sandborg-Petersen, U., Thorvaldsen, S., Ploug, T. (2015). Teaching Syllogistics Through Gamification and Interactive Proofs. In: Conole, G., Klobučar, T., Rensing, C., Konert, J., Lavoué, E. (eds) Design for Teaching and Learning in a Networked World. EC-TEL 2015. Lecture Notes in Computer Science(), vol 9307. Springer, Cham. https://doi.org/10.1007/978-3-319-24258-3_70

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  • DOI: https://doi.org/10.1007/978-3-319-24258-3_70

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-24257-6

  • Online ISBN: 978-3-319-24258-3

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