Skip to main content

Visualizing Students’ Performance in the Classroom: Towards Effective F2F Interaction Modelling

  • Conference paper
  • First Online:
Design for Teaching and Learning in a Networked World (EC-TEL 2015)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 9307))

Included in the following conference series:

Abstract

Students are supposed to work and learn when they are in the classroom, but how are they learning? Answering this question is not so easy, but perhaps knowing the learning activities of the student and following his or her learning progress can be good supporting mechanisms. The PresenceClick environment is intended to let teachers and students nimbly capture what happens in class to provide them, in return, with information about students’ behavior during class. The system involves two platforms −a web system and a mobile application− that working together allow recording of students’ interactions and provide updated graphical visualizations about their behavior.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Institutional subscriptions

Notes

  1. 1.

    It has been built with Apache Cordova to be used as a native app in different mobile operative systems (iOS, Android, Windows Mobile and BlackBerry). http://cordova.apache.org.

  2. 2.

    http://www.socrative.com

  3. 3.

    https://www1.iclicker.com

References

  1. Parsons, D., Ryu, H., Cranshaw, M.: A study of design requirements for mobile learning environments. In: 2006 Sixth International Conference on Advanced Learning Technologies, pp. 96–100 (2006)

    Google Scholar 

  2. Sharples, M., Taylor, J., Vavoula, G.: A theory of learning for the mobile age. In: Bachmair, B. (ed.) Medienbildung in neuen Kulturräumen, pp. 87–99. VS Verlag für Sozialwissenschaften (2010)

    Google Scholar 

  3. Dunlap, J.C., Grabinger, S.: Preparing students for lifelong learning: a review of instructional features and teaching methodologies. Perform. Improv. Q. 16, 6–25 (2003)

    Article  Google Scholar 

  4. Aljohani, N.R., Davis, H.C.: Learning analytics in mobile and ubiquitous learning environments. In: 11th World Conference on Mobile and Contextual Learning: mLearn 2012 (2012)

    Google Scholar 

  5. Bowen, E., Price, T., Lloyd, S., Thomas, S.: Improving the quantity and quality of attendance data to enhance student retention. J. Furth. High. Educ. 29, 375–385 (2005)

    Article  Google Scholar 

  6. Ruiz, S., Urretavizcaya, M., Fernandez-Castro, I.: Monitoring F2F interactions through attendance control. In: 2013 IEEE Frontiers in Education Conference (FIE) 0, pp. 226–232 (2013)

    Google Scholar 

  7. Kay, R., LeSage, A.: A strategic assessment of audience response systems used in higher education. Australas. J. Educ. Technol. 25(2), 235–249 (2009)

    Article  Google Scholar 

Download references

Acknowledgements

This work has been supported by the Govern of the Basque Country (IT722-13), the University of the Basque Country (PPV12/09, UFI11/45) and Gipuzkoako Foru Aldundia (FA-208/2014-B).

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Samara Ruiz .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2015 Springer International Publishing Switzerland

About this paper

Cite this paper

Ruiz, S., Urretavizcaya, M., Fernández-Castro, I., López-Gil, JM. (2015). Visualizing Students’ Performance in the Classroom: Towards Effective F2F Interaction Modelling. In: Conole, G., Klobučar, T., Rensing, C., Konert, J., Lavoué, E. (eds) Design for Teaching and Learning in a Networked World. EC-TEL 2015. Lecture Notes in Computer Science(), vol 9307. Springer, Cham. https://doi.org/10.1007/978-3-319-24258-3_75

Download citation

  • DOI: https://doi.org/10.1007/978-3-319-24258-3_75

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-24257-6

  • Online ISBN: 978-3-319-24258-3

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics