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Improving Players’ Assessment in Crisis Management Serious Games: The SIMFOR Project

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Book cover Information Systems for Crisis Response and Management in Mediterranean Countries (ISCRAM-med 2015)

Abstract

Serious Games (SG) are more and more used for training in various domains, but notably in crisis management. In order to improve training results, learner assessment can provide insights on what went right or wrong during a training session. Such assessment is more complex when actors’ individual actions must be considered, but also the results of their interactions (collective actions). Such interactions can either be engaged with real or simulated players, through adaptive dialogues immersing players in the different ways (actions, procedures, …) to manage a crisis. This paper presents a multi-agent simulation and assessment approach of SG players, targeting the management of distributed and heterogeneous information (in nature or source) based on the concept of Evaluation Space allowing the production of individual and collective assessments. This approach is developed and illustrated on the SIMFOR SG dedicated to crisis management.

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Correspondence to Erwan Tranvouez .

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Oulhaci, A., Tranvouez, E., Fournier, S., Espinasse, B. (2015). Improving Players’ Assessment in Crisis Management Serious Games: The SIMFOR Project. In: Bellamine Ben Saoud, N., Adam, C., Hanachi, C. (eds) Information Systems for Crisis Response and Management in Mediterranean Countries. ISCRAM-med 2015. Lecture Notes in Business Information Processing, vol 233. Springer, Cham. https://doi.org/10.1007/978-3-319-24399-3_8

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  • DOI: https://doi.org/10.1007/978-3-319-24399-3_8

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-24398-6

  • Online ISBN: 978-3-319-24399-3

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