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Intelligible Data Metrics for Ambient Sensorization and Gamification

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Part of the book series: Studies in Computational Intelligence ((SCI,volume 616))

Abstract

The interaction between and people is being defined by technology. New concepts appearing in our society such as Internet of Things allow common devices to be connected to the internet and sharing data with other devices in the environment. The flow of data and information available today can be so overwhelming that it can lose significance by their complexity if not handled properly. This proposal details the use of environmental and behavioural information to produce intelligible data metrics on driving events that can be aggregated and understandable in meaningful manners. Furthermore, their application for the promotion of better behaviours is exemplified with techniques extracted from gamification.

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Correspondence to Artur Quintas .

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© 2016 Springer International Publishing Switzerland

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Quintas, A., Martins, J., Magalhães, M., Silva, F., Analide, C. (2016). Intelligible Data Metrics for Ambient Sensorization and Gamification. In: Novais, P., Camacho, D., Analide, C., El Fallah Seghrouchni, A., Badica, C. (eds) Intelligent Distributed Computing IX. Studies in Computational Intelligence, vol 616. Springer, Cham. https://doi.org/10.1007/978-3-319-25017-5_31

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  • DOI: https://doi.org/10.1007/978-3-319-25017-5_31

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-25015-1

  • Online ISBN: 978-3-319-25017-5

  • eBook Packages: EngineeringEngineering (R0)

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