Abstract
This review examines the literature on Serious Games used as learning tools for people with intellectual disabilities. Although intellectual disabilities are a very broad field where each individual has very specific characteristics, it would be beneficial to have general evidence-based recommendations about how to design videogames adapted to their cognitive requirements. Thus, the purpose of this paper is to identify and review the available literature on Serious Games for intellectual disabilities classifying them according to the learning outcomes associated. Search terms identified 43 papers covering this topic and this review presents the initial results. The final goal is to identify what is working in this kind of games and how this can be generalized into a methodology to simplify the creation of more effective games for people with intellectual disabilities.
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Note that each database has its own nomenclature. We adapted the query to each database’s search requirements without removing any search term.
References
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References of the Literature Review
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Acknowledges
The e-UCM research group has been partially funded by Regional Government of Madrid (eMadrid S2013/ICE-2715), by the Complutense University of Madrid (GR3/14-921340), by the Ministry of Education (TIN2013-46149-C2-1-R), by the RIURE Network (CYTED 513RT0471) and by the European Commission (RAGE H2020-ICT-2014-1-644187).
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Cano, A.R., García-Tejedor, Á.J., Fernández-Manjón, B. (2015). Highlights in the Literature Available in Serious Games for Intellectual Disabilities. In: Li, F., Klamma, R., Laanpere, M., Zhang, J., Manjón, B., Lau, R. (eds) Advances in Web-Based Learning -- ICWL 2015. ICWL 2015. Lecture Notes in Computer Science(), vol 9412. Springer, Cham. https://doi.org/10.1007/978-3-319-25515-6_9
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