Abstract
As it is the player who expands the urban game spatially, temporally, and socially, we hypothesize that it is also the player who can establish an expanded story space and provide the urban game with a narrative that suits its limitless nature and, simultaneously, the player’s story needs and expectations. We developed and tested an urban game, Being Grunberg, to investigate the relation between interaction, storytelling, and story forming in real world environments. We outline the game design, describe the actual game play, and provide an analysis of the game. The major finding is that urban games facilitate and stimulate storification, but the design of the player role has a significant influence on this process, both during play as well as in post-play reflection.
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Schmidt, P., Nack, F. (2015). Urban Games and Storification. In: Schoenau-Fog, H., Bruni, L., Louchart, S., Baceviciute, S. (eds) Interactive Storytelling. ICIDS 2015. Lecture Notes in Computer Science(), vol 9445. Springer, Cham. https://doi.org/10.1007/978-3-319-27036-4_27
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DOI: https://doi.org/10.1007/978-3-319-27036-4_27
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