Abstract
In this article, we discuss the notion of context from the perspective of narrative articulation or authorial trajectories in digital games. We conduct a survey of narrative contextual considerations in digital games and investigate the possibilities for Non-Player-Characters (NPCs) to react to players accordingly, particularly with respect to narrative situations, in both a consistent and coherent fashion. After which, we then discuss the foundations of a narrative context-based model for NPCs for digital games and interactive digital narratives (IDN).
This is a preview of subscription content, log in via an institution.
Buying options
Tax calculation will be finalised at checkout
Purchases are for personal use only
Learn about institutional subscriptionsReferences
Metacritic. www.metacritic.com/
Ryan, M.L.: Narrative as Virtual Reality: Immersion and Interactivity in Literature and Electronic Media. Johns Hopkins University Press, London (2001)
Sheldon, L.: Character Development and Storytelling for Games. Delmar Cengage Learning, Clifton Park (2013)
Bevensee, S.H., Dahlsgaard Boisen, K.A., Olsen, M.P., Schoenau-Fog, H., Bruni, L.E.: Project aporia – an exploration of narrative understanding of environmental storytelling in an open world scenario. In: Oyarzun, D., Peinado, F., Young, R., Elizalde, A., Méndez, G. (eds.) ICIDS 2012. LNCS, vol. 7648, pp. 96–101. Springer, Heidelberg (2012)
Louchart, S. Truesdale, J., Suttie, N., Aylett, R.: Emergent narrative: past, present, and future of an interactive storytelling approach. In: Koenitz, H., Ferri, G., Sezen, D., Sezen, T.I. (eds.) Interactive Digital Narrative: History, Theory and Practice, pp. 185–200. Routledge (2015)
Suttie, N., Louchart, S., Aylett, R., Lim, T.: Theoretical considerations towards authoring emergent narrative. In: Koenitz, H., Sezen, T.I., Ferri, G., Haahr, M., Sezen, D., C̨atak, G. (eds.) ICIDS 2013. LNCS, vol. 8230, pp. 205–216. Springer, Heidelberg (2013)
Aylett, R.S., Louchart, S.: Being there: participants and spectators in interactive narrative. In: Cavazza, M., Donikian, S. (eds.) ICVS-VirtStory 2007. LNCS, vol. 4871, pp. 117–128. Springer, Heidelberg (2007)
Walker, E.: Embracing your Narrative Nemesis – Cinematic Storytelling in Middle-earth: Shadow of Mordor. Game Developer Conference (GDC). https://archive.org/details/GDC2015Walker (2015)
Poremba, C.: Player as author: Digital games and agency. Doctoral dissertation, Simon Fraser University (2003)
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2015 Springer International Publishing Switzerland
About this paper
Cite this paper
Truesdale, J., Louchart, S., Suttie, N., Aylett, R. (2015). Investigating Narrative Modelling for Digital Games. In: Schoenau-Fog, H., Bruni, L., Louchart, S., Baceviciute, S. (eds) Interactive Storytelling. ICIDS 2015. Lecture Notes in Computer Science(), vol 9445. Springer, Cham. https://doi.org/10.1007/978-3-319-27036-4_38
Download citation
DOI: https://doi.org/10.1007/978-3-319-27036-4_38
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-319-27035-7
Online ISBN: 978-3-319-27036-4
eBook Packages: Computer ScienceComputer Science (R0)