Abstract
Due to the absence of high-level authoring environments and support for non-technical domain experts to create custom serious games, a model-driven authoring framework is presented in this paper. Through model-driven authoring, non-technical people can manipulate the 3D visuals of their serious game, model the scenarios of the game, and even easily add non-linear narrative to the game. The different tools and methods have been implemented and are currently used to build a serious game for the Friendly ATTAC project in order to help youngsters who are confronted with cyberbullying. The presented model-driven authoring framework enables non-technical domain experts to produce serious games easily and quickly, at a lower cost, and therefore lowers the barriers that hinder the production of serious games.
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Acknowledgment
This work was funded by the IWT SBO Friendly ATTAC project, a project of the Institute for the Promotion of Innovation through Science and Technology in Flanders (IWT): http://www.friendlyattac.be
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© 2016 ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
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Van Hoecke, S., Samyn, K., Deglorie, G., Janssens, O., Lambert, P., Van de Walle, R. (2016). Enabling Control of 3D Visuals, Scenarios and Non-linear Gameplay in Serious Game Development Through Model-Driven Authoring. In: Vaz de Carvalho, C., Escudeiro, P., Coelho, A. (eds) Serious Games, Interaction, and Simulation. 2015. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 161. Springer, Cham. https://doi.org/10.1007/978-3-319-29060-7_16
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DOI: https://doi.org/10.1007/978-3-319-29060-7_16
Publisher Name: Springer, Cham
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