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  • © 2016

Tangible Interactive Systems

Grasping the Real World with Computers

Authors:

  • shift from 20th century automation, incorporating software into
  • hardware, to 21st century development of tangible interactive system
  • Provides concepts and tools for designers, including the SFAC model and the Multiple V model (MVM)
  • Addresses the challenges faced by researchers, designers and engineers regarding human-centered design
  • Includes supplementary material: sn.pub/extras

Part of the book series: Human–Computer Interaction Series (HCIS)

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Softcover Book USD 109.99
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  • Dispatched in 3 to 5 business days
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Hardcover Book USD 109.99
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Table of contents (11 chapters)

  1. Front Matter

    Pages i-xii
  2. Introduction

    • Guy André Boy
    Pages 1-17
  3. Looking for Tangibility

    • Guy André Boy
    Pages 19-35
  4. Concepts and Tools for Designers

    • Guy André Boy
    Pages 37-62
  5. Innovation

    • Guy André Boy
    Pages 63-85
  6. Complexity

    • Guy André Boy
    Pages 87-106
  7. Flexibility

    • Guy André Boy
    Pages 107-129
  8. Maturity

    • Guy André Boy
    Pages 131-152
  9. Stability

    • Guy André Boy
    Pages 153-173
  10. Sustainability

    • Guy André Boy
    Pages 175-185
  11. Art

    • Guy André Boy
    Pages 187-205
  12. Conclusion

    • Guy André Boy
    Pages 207-212

About this book

Distinguishing between tangible user interfaces (TUI) and tangible interactive systems (TISs), this book takes into account not only the user interfaces but also looks at how interaction can be enabled by using digital information through the physical environment. TISs go far beyond the concept of tangible user interfaces, addressing large complex systems in the framework of human-centred design and putting the human at the center of the design process from the start.

How can human-centered designers grasp the real world with computers? This question is explored by looking at concepts such as innovation, complexity, flexibility, maturity, stability, sustainability and art to see whether we can assess both physical and figurative tangibility during the design process before product delivery.  Concepts like creativity, design thinking and team spirit are fundamental to TIS’s human-centered design, and are presented together with human-systems integration (HSI), agile development and formative evaluations to build a greater understanding of this new area of research.

Tangible Interactive Systems would be an essential read to designers, academics and other professionals concerned with product design within HCI, industrial design, virtual engineering and other related areas.


Authors and Affiliations

  • Sch of Human-Cntred Desgn,Innovation&Art, Florida Institute of Technology, Melbourne, USA

    Guy André Boy

Bibliographic Information

Buy it now

Buying options

eBook USD 84.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book USD 109.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access