Abstract
Online evolution of controllers on real robots typically requires a prohibitively long time to synthesise effective solutions. In this paper, we introduce two novel approaches to accelerate online evolution in multirobot systems. We introduce a racing technique to cut short the evaluation of poor controllers based on the task performance of past controllers, and a population cloning technique that enables individual robots to transmit an internal set of high-performing controllers to robots nearby. We implement our approaches over odNEAT, which evolves artificial neural network controllers. We assess the performance of our approaches in three tasks involving groups of e-puck-like robots, and we show that they facilitate: (i) controllers with higher performance, (ii) faster evolution in terms of wall-clock time, (iii) more consistent group-level performance, and (iv) more robust, well-adapted controllers.
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Notes
- 1.
The source code of the experiments can be found at: http://fgsilva.com/?page_id=302.
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Acknowledgements
This work was partly supported by FCT under grants SFRH/BD/89573/2012, UID/EEA/50008/2013, and UID/Multi/04046/2013.
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Silva, F., Correia, L., Christensen, A.L. (2016). Leveraging Online Racing and Population Cloning in Evolutionary Multirobot Systems. In: Squillero, G., Burelli, P. (eds) Applications of Evolutionary Computation. EvoApplications 2016. Lecture Notes in Computer Science(), vol 9598. Springer, Cham. https://doi.org/10.1007/978-3-319-31153-1_12
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