Abstract
Natural interaction is the inevitable trend of the development of human-computer interaction. The simulation of 3D object deformation in the virtual environment can bring more harmonious and friendly interactive experience to human. In this paper, a deformation algorithm based on weighted average normal for 3D object is proposed after the analysis of the existing 3D object deformation method. The algorithm is based on the weighted average normal of the triangular mesh of 3D object to determine the deformation direction of the mesh vertices and then simulate the deformation of 3D object. We invite 20 volunteers to participate in the 3D object deformation test based on LeapMotion. Most of them have a good interactive experience and they are satisfied. The result of the experiment shows that the algorithm is simple and easy to implement and has good effect of deformation.
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Acknowledgment
We would like to thank all the people who have helped us in the course of our research, especially the 20 volunteers in the experiment, who let us know the advantages and disadvantages of our research, which are very helpful to our future research. In addition, our work is supported by Specialized Research Fund for the Doctoral Program of Higher Education (No. 20120005120005) and National Natural Science Foundation of China (No. 61303162).
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Guo, Y., Hou, W., Li, T., Fan, J. (2016). Research on the Deformation Technology of 3D Object for Natural Interaction. In: Zu, Q., Hu, B. (eds) Human Centered Computing. HCC 2016. Lecture Notes in Computer Science(), vol 9567. Springer, Cham. https://doi.org/10.1007/978-3-319-31854-7_11
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DOI: https://doi.org/10.1007/978-3-319-31854-7_11
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