Abstract
Peer-to-peer (P2P) has become a powerful tool to deal with real-time transmission of large scale 3D scenes (i.e., P2P 3D streaming) in various distributed virtual environments (DVEs) based applications. However, there are still some issues worth further study to improve the performance of P2P 3D streaming. This paper thus designs a P2P 3D streaming scheme for fly-through in DVEs. The main work of this paper is a hybrid strategy to discover desired scenes sources (i.e., nodes which provide scenes that are required by others). Finally, outline future work is discussed.
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Acknowledgment
The authors would like to appreciate all anonymous reviewers for their insightful comments and constructive suggestions to polish this paper in high quality. The research was partly supported by Shanghai Engineering Research Center Project (GCZX14014) and the program for Professor of Special Appointment (Eastern Scholar) at Shanghai Institutions of Higher Learning jointly.
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Yang, G., He, X., Xu, H., Wang, W., Wu, C., Jiang, L. (2016). A 3D Streaming Scheme for Fly-Through in Large Scale P2P DVEs. In: Zu, Q., Hu, B. (eds) Human Centered Computing. HCC 2016. Lecture Notes in Computer Science(), vol 9567. Springer, Cham. https://doi.org/10.1007/978-3-319-31854-7_81
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DOI: https://doi.org/10.1007/978-3-319-31854-7_81
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