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A Case Study on the Availability of Open-Source Components for Game Development

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Part of the book series: Lecture Notes in Computer Science ((LNPSE,volume 9679))

Abstract

Nowadays the amount of source code that is freely available inside open-source software repositories offers great reuse opportunities to software developers. Therefore, it is expected that the implementation of several requirements can be facilitated by reusing open source software components. In this paper, we focus on the reuse opportunities that can be offered in one specific application domain, i.e., game development. In particular, we performed an embedded multiple case study on approximately 110 open-source games, exploiting a large-scale repository of OSS components, and investigated: (a) which game genres can benefit from open source reuse, and (b) what types of requirements can the available open-source components map to. The results of the case study suggest that: (a) game genres with complex game logic, e.g., First Person Shooter, Strategy, Role-Playing, and Sport games offer the most reuse opportunities, and (b) the most common requirement types that can be developed by reusing OSS components are related to scenarios and characters.

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Notes

  1. 1.

    http://www.percerons.com.

  2. 2.

    A very small number of classes has been related to sound requirements, but due to its negligible number has not been included in the pie chart.

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Correspondence to Maria-Eleni Paschali .

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Paschali, ME., Ampatzoglou, A., Bibi, S., Chatzigeorgiou, A., Stamelos, I. (2016). A Case Study on the Availability of Open-Source Components for Game Development. In: Kapitsaki, G., Santana de Almeida, E. (eds) Software Reuse: Bridging with Social-Awareness. ICSR 2016. Lecture Notes in Computer Science(), vol 9679. Springer, Cham. https://doi.org/10.1007/978-3-319-35122-3_11

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  • DOI: https://doi.org/10.1007/978-3-319-35122-3_11

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