Abstract
This study attempts to identify the persuasive design principles of car-related smartphone apps that assist users in driving or managing their vehicles. We developed a guideline by experts for evaluating persuasive design principles of car apps and recruited four evaluators who were trained to apply the guideline and given 35 car apps for evaluation. The value of Fleiss’ Kappa was 0.782, over the excellent criterion of 0.75, which means the inter-rater reliability of persuasive design guideline was reliable. We collected 697 car apps from Apple iTunes Store and Google Play and examined which design principles were implemented by these car apps. The result shows that nine persuasive design principles are found, such as reduction, trustworthiness, real-world feel, self-monitoring, personalization, reminder, suggestion, expertise, and verifiability. The results from this study would suggest some implications for car app developers and automakers to develop better car apps in the future.
This research was supported by Basic Science Research Program through the National Research Foundation of Korea (NRF) funded by the Ministry of Education (NRF-2014R1A1A2059510).
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Appendices
Appendix 1
A brief description of Evaluation Guideline for Persuasive Design Principles
Guideline | Implementation | Case: Modu parking |
---|---|---|
Self-monitoring | Mobile app can eliminate the tedium of tracking performance or status and help users track their behavior, status, task schedule, or performance | Tracks the parking place and routines |
Reduction | Mobile app can increase user’s perceived motivation and be more persuasive by making a behavior easier to perform or reducing complex behavior to simple tasks or a few simple steps | Reduces the complexity of finding parking place and makes it easier to find out the parking price |
Personalization | Mobile app can offer personalized or tailored content and services so that users can perceive more credible and trustworthy | Inputs phone number, car number, credit card number, email; Uses environment setting, reminding setting |
Virtual rehearsal | Mobile app can offer a simulated environment in which users can practice a target behavior or rehearse an actual behavior to change their attitudes or behavior in real world | N/A |
Tunneling | Mobile app can set up a “tunnel” to provide a process or a step-by-step systematic approach for users to proceed a behavior along the way. It can weaken user’s self-determination level and provide opportunities for persuasion | A searching results filter is designed step by step. Users should select every condition to screen parking lot results along a way; Introduces a new parking lot and users should follow a process to input the information |
Simulation | Mobile app can offer simulated cause-and-effect scenarios, to allow users to observe the causality of their behavior and persuade them to change their behaviors or attitudes | N/A |
Tailoring | Mobile app can offer tailored information to match individual’s needs, personality, interests, or usage context and it can be more persuasive to help users find appropriate information | A searching results filter can be selected by user’s preference |
Reminder | Mobile app can provides automatized, event-triggered, or customizable reminders via e-mail, SMS, screen prompt, and other methods to remind users of their target behavior and help them achieve their goals | Notices for events or drive information; Uses push messages to remind users about latest news and latest update |
Praise | Mobile app can provides positive feedback based on user’s behavior by using praise via words, images, symbols, cartoons, animations, or sounds | Not found |
Suggestion | Mobile app offers suggestions, coaching message, help tips, using guide, or recommended options during the using process | Uses guide, question emails, or Kakao talk to help users |
Rewards | Mobile app provides virtual rewards to increase the frequency and activeness of user’s target behavior performing via sounds, game items, bonus points, or other virtual prize | Coupon can be downloaded; Bonus points can be used as money |
Similarity | Mobile app imitates users in personality, preferences, language habits, interests, or affiliation | Not found |
Social role | Mobile app offers an avatar playing the role of a specialist | Not found |
Liking | Not evaluated | |
Trustworthiness | Mobile app provides truthful, fair, and unbiased information and complies with laws, design regulations, privacy policies, or social expectations | Declares privacy policies and user agreements, users can resign membership freely |
Real-world feel | Mobile app provides a direct experience of daily routines and making the impact on everyday life clearly via decrease imagination or suspension of disbelief | Uses virtual map of Korea and timeliness parking information |
Expertise | Mobile app provides expert knowledge, specialized experience, or professional competence and offers timeliness, efficient, and frequently updated sources | Uses push message to remind users about latest news and latest update. Provides professional information about parking lots and charging standards |
Verifiability | Mobile app can be more persuasive and its credibility perceptions can be enhanced by providing means to verify the accuracy of its content via Tel, email, website or other outside sources | Uses email, telephone, Kakao Talk to confirm the content |
Authority | Mobile app leverages roles of authority or some official, authoritative, and reputable information | Not found |
Third party endorsements | Mobile app shows certified, well-known, or respected sources as its endorsements via Certification logos, high usability, or other industry standards | Not found |
Surface credibility | Not evaluated | |
Social comparison sharing | Mobile app provides comparison information of other users to determine personal attitudes, behaviors, or a possible way forward | Not found |
Cooperation (intrinsic motivation) | Mobile app provides a cooperation platform and leverages human nature to cooperate via group working, pressing need, or win-win cognition | N/A |
Normative influence | Mobile app leverages conformity or belongingness to match personal attitudes, behaviors, and expectations with groups via adopting or avoiding a behavior, or gathering users with common goal | N/A |
Social facilitation | Mobile app uses connected technology to provide a virtual social group in which users can realize and observe other user’s participating, virtual presence, or even aware of being observed by other users | N/A |
Competition | Mobile app provides a competition platform and leverages human nature to compete via racing game, outcome comparison, and prize or non-prize activities | N/A |
Recognition | Mobile app leverages the motivating power of recognition via awards, reputation logos, donate stickers, citations, ranking list, or other incentive programs | Not found |
Social learning | Mobile app offers an observing platform especially a rewarded observing platform to learn new attitudes and behaviors from others | N/A |
Appendix 2
An example of evaluation results about car app’s persuasive design principles
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Zhang, C., Wan, L., Min, D. (2016). Persuasive Design Principles of Car Apps. In: Abramowicz, W., Alt, R., Franczyk, B. (eds) Business Information Systems. BIS 2016. Lecture Notes in Business Information Processing, vol 255. Springer, Cham. https://doi.org/10.1007/978-3-319-39426-8_31
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