Abstract
There are several approaches to the construction of large scale high resolution display walls depending on the required use case. Some require support of 3D acceleration APIs like OpenGL, some require stereoscopic projection. Others simply require a surface with a very high display resolution. The authors of this paper have developed a virtual machine based high resolution display wall architecture that works for all planar projection use cases and does not require a custom integration. The software that generates the presented content is executed in a virtual machine thus no specific APIs other than those of the virtualized OS are required. Any software that is able to run under a given OS can be run on this display wall architecture without modifications. The authors have performed performance evaluations, virtualization environment comparisons and comparisons among other display wall architectures. All this knowledge along with key conclusions is summarized in this paper.
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Acknowledgements
This work was partly supported by the Latvian National research program SOPHIS under grant agreement Nr.10–4/VPP-4/11”.
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Bundulis, R., Arnicans, G. (2016). Conclusions from the Evaluation of Virtual Machine Based High Resolution Display Wall System. In: Arnicans, G., Arnicane, V., Borzovs, J., Niedrite, L. (eds) Databases and Information Systems. DB&IS 2016. Communications in Computer and Information Science, vol 615. Springer, Cham. https://doi.org/10.1007/978-3-319-40180-5_15
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DOI: https://doi.org/10.1007/978-3-319-40180-5_15
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