Skip to main content

Remote Rendering for Mobile Devices Literature Overview

  • Conference paper
  • First Online:
  • 1609 Accesses

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 9654))

Abstract

Mobile device such as mobile phone, PDA (Personal Digital Assistants), HPC (Handheld Personal Computer) and so on has become a prevalent commodity and also a significant influence power that dominates people’s daily life. Remote rendering over these platforms is a continuous research subject that still attracts many people’s attention. It is also a promising topic for its extensive usage in applications for mobile devices. It is still a challenging issue for the limitation of the wireless network and the process ability of the client side. Here we introduce the state of the art remote rendering techniques over mobile devices and analyze them in order to get a clear perception and a better understanding of this topic.

This is a preview of subscription content, log in via an institution.

Buying options

Chapter
USD   29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD   39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD   54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Learn about institutional subscriptions

References

  1. Schmalstieg D.: The remote rendering pipeline: managing geometry and bandwidth in distributed virtual environments. Ph.D. Vienna University of Technology, Vienna (1997)

    Google Scholar 

  2. Lluch, J., Gaitán, R., Escrivá, M., Camahort, E.: Multiresolution 3D rendering on mobile devices. In: Alexandrov, V.N., van Albada, G.D., Sloot, P.M.A., Dongarra, J. (eds.) ICCS 2006. LNCS, vol. 3992, pp. 287–294. Springer, Heidelberg (2006)

    Chapter  Google Scholar 

  3. Diepstraten, J., Gorke, M., Ertl, T.: Remote line rendering for mobile devices. In: Computer Graphics International, pp. 454–461 (2004)

    Google Scholar 

  4. Ji, G., Shen, H.W., Gao J.: Interactive exploration of remote isosurfaces with point-based non-photorealistic rendering. In: Visualization Symposium, pp. 25–32 (2008)

    Google Scholar 

  5. Shi, S., Nahrstedt, K., Campbell, R.: A real-time remote rendering system for interactive mobile graphics. ACM Trans. Multimedia Comput. Commun. Appl. (TOMM) 8 (2012)

    Google Scholar 

  6. Doellner, J., Hagedorn, B., Klimke, J.: Server-based rendering of large 3D scenes for mobile devices using G-buffer cube maps. In: Proceedings of the 17th International Conference on 3D Web Technology pp. 97–100 (2012)

    Google Scholar 

  7. Quillet, J.C., Thomas, G., Granier, X., Guitton, P., Marvie, J.E.: Using expressive rendering for remote visualization of large city models. In: The 11th International Conference on 3D Web Technology, Columbia, Maryland, USA, pp. 27–35 (2006)

    Google Scholar 

  8. Tizon, N., Moreno, C., Preda, M.: ROI based video streaming for 3D remote rendering. In: 2011 IEEE 13th International Workshop on Multimedia Signal Processing (MMSP), pp. 1–6 (2011)

    Google Scholar 

  9. Smit, F., van Liere, R., Beck, S., Froehlich, B.: An image-warping architecture for VR: low latency versus image quality. In: Virtual Reality Conference, pp. 27–34. IEEE (2009)

    Google Scholar 

  10. Tizon, N., Moreno, C., Cernea, M., Preda, M.: MPEG4-based adaptive remote rendering for video games. In: The 16th International Conference on 3D Web Technology, pp. 45–50 (2011)

    Google Scholar 

  11. Neven, D.M.: Interactive remote rendering. Master of Science, Computer Science, Delft University of Technology (2014)

    Google Scholar 

  12. Su, C., Ping, J., Yue, Q., Xukun, S.: Protected-3DMPS: remote-rendering based 3D model publishing system in digital museum. J. Comput. Inf. Syst. 2, 277–283 (2006)

    Google Scholar 

  13. Okamoto, Y., Oishi, T., Ikeuchi, K.: Image-based network rendering of large meshes for cloud computing. Int. J. Comput. Vis. 94, 12–22 (2011)

    Article  Google Scholar 

  14. Noguera, J.M., Segura, R.J., Ogáyar, C.J., Joan-Arinyo, R.: A scalable architecture for 3D map navigation on mobile devices. Pers. Ubiquit. Comput. 17, 1487–1502 (2013)

    Article  Google Scholar 

  15. Koller, D., Turitzin, M., Levoy, M., Tarini, M., Croccia, G., Cignoni, P.: Protected interactive 3D graphics via remote rendering. ACM Trans. Graph. (TOG) 23, 695–703 (2004)

    Article  Google Scholar 

  16. Schoor, W., Hofmann, M., Adler, S., Benger, W., Preim, B., Mecke, R.: Remote rendering strategies for large biological datasets. In: Proceedings of the 5th High-End Visualization Workshop, Baton Rouge, Louisiana (2009)

    Google Scholar 

  17. Makhinya, M.: Performance challenges in distributed rendering systems. Department of Informatics, Computer Science, Knowledge and Systems, University of Zürich, Zürich (2012)

    Google Scholar 

  18. Deb, S., Bhattacharjee, S., Patidar, S., Narayanan, P.J.: Real-time streaming and rendering of terrains. In: Kalra, P.K., Peleg, S. (eds.) ICVGIP 2006. LNCS, vol. 4338, pp. 276–288. Springer, Heidelberg (2006)

    Chapter  Google Scholar 

  19. Giesen, F., Schnabel, R., Klein, R.: Augmented compression for server-side rendering. In: Vision Modeling and Visualization, pp. 207–216 (2008)

    Google Scholar 

  20. Eisert, P., Fechteler, P.: Remote rendering of computer games. In: SIGMAP, pp. 438–443 (2007)

    Google Scholar 

  21. Claypool, M., Claypool, K.: Latency and player actions in online games. Commun. ACM 49, 40–45 (2006)

    Article  Google Scholar 

  22. Marquez, J., Domenech, J., Gil, J., Pont A.: Exploring the benefits of caching and prefetching in the mobile web. In: Proceedings of WCITD p. 8 (2008)

    Google Scholar 

  23. Lazem, S., Elteir, M., Abdel-Hamid, A., Gracanin, D.: Prediction-based prefetching for remote rendering streaming in mobile virtual environments. In: IEEE International Symposium on Signal Processing and Information Technology, pp. 760–765 (2007)

    Google Scholar 

  24. Yoo, W., Shi, S., Jeon, W.J., Nahrstedt, K., Campbell, R.H.: Real-time parallel remote rendering for mobile devices using graphics processing units. In: IEEE International Conference on Multimedia and Expo (ICME), pp. 902–907 (2010)

    Google Scholar 

  25. Callahan, S.P., Bavoil, L., Pascucci, V., Silva, C.T.: Progressive volume rendering of large unstructured grids. IEEE Trans. Visual. Comput. Graph. 12, 1307–1314 (2006)

    Article  Google Scholar 

Download references

Acknowledgments

This work is supported by the National Key Technology R&D Program under Grant No. 2012BAH62F02.

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Guangzheng Fei .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2016 Springer International Publishing Switzerland

About this paper

Cite this paper

Xu, C., Fei, G., Han, H. (2016). Remote Rendering for Mobile Devices Literature Overview. In: El Rhalibi, A., Tian, F., Pan, Z., Liu, B. (eds) E-Learning and Games. Edutainment 2016. Lecture Notes in Computer Science(), vol 9654. Springer, Cham. https://doi.org/10.1007/978-3-319-40259-8_15

Download citation

  • DOI: https://doi.org/10.1007/978-3-319-40259-8_15

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-40258-1

  • Online ISBN: 978-3-319-40259-8

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics