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Design of Serious Games

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Abstract

This chapter covers the topic of creating the design of a serious game. It first presents background information on games in general, and how they create engagement in particular—essential for serious games. The actual design process is similar to designing entertainment games; however, it differs when it comes to integrating the serious content itself. This chapter emphasizes these differences. It also presents solution strategies for how to create serious games. Beginning with an initial game idea, the steps of defining constraints for the game and adding suitable game mechanics are described. Finally, ideas are presented for how to organize the development process in a holistic approach, with a tight coupling of both the gaming and serious aspects.

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Correspondence to Philip Mildner .

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Mildner, P., ‘Floyd’ Mueller, F. (2016). Design of Serious Games. In: Dörner, R., Göbel, S., Effelsberg, W., Wiemeyer, J. (eds) Serious Games. Springer, Cham. https://doi.org/10.1007/978-3-319-40612-1_3

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  • DOI: https://doi.org/10.1007/978-3-319-40612-1_3

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-40611-4

  • Online ISBN: 978-3-319-40612-1

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