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Developing Touch-Less Interfaces to Interact with 3D Contents in Public Exhibitions

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Part of the book series: Lecture Notes in Computer Science ((LNIP,volume 9769))

Abstract

Interacting with 3D contents is a challenging task and the implementation of natural and effective interfaces is usually demanded to computer programmers. On the other hand, exhibit designers would greatly take advantage of graphic tools able to completely hide technical details and code programming. This paper presents a graphic editor where interface designers can intuitively link objects, gestures and actions together, without needing computer science skills. Tests show the advantages of the proposed solution both for experts and beginners; moreover, a real example concerning the exhibit of the digital Nefertiti’s bust within a holographic case controlled by hand gestures has been implemented.

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Correspondence to Andrea Sanna .

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Sanna, A., Lamberti, F., Bazzano, F., Maggio, L. (2016). Developing Touch-Less Interfaces to Interact with 3D Contents in Public Exhibitions. In: De Paolis, L., Mongelli, A. (eds) Augmented Reality, Virtual Reality, and Computer Graphics. AVR 2016. Lecture Notes in Computer Science(), vol 9769. Springer, Cham. https://doi.org/10.1007/978-3-319-40651-0_24

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  • DOI: https://doi.org/10.1007/978-3-319-40651-0_24

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-40650-3

  • Online ISBN: 978-3-319-40651-0

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