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An Immersive VR Experience to Learn the Craft of Printmaking

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Abstract

This paper presents the AMICA VR system, aiming at exploiting immersive visualization paradigms enabling visitors to be physically and emotionally involved in a virtual experience conceived for the dissemination of the activities related to craftsmanship of printmaking. The developed platform aims at spreading a better knowledge about printmaking by appropriately using Interactive Digital Storytelling and Immersive Virtual Environments, exploiting their features in terms of presence, immersion, interaction and multi-modality.

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Notes

  1. 1.

    http://www.2rcgallery.com.

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Acknowledgements

We warmly thank 2RC Gallery for their invaluable partnership and, in particular, Valter and Simona Rossi, and their collaborators Nicola Salotti, Laura Peres, Elisa Favilli, Irene Puglisi, Elena Mantovani, Laura Fonsa. We also thank Emily Manfredi for contributing to the storytelling text. The AMICA project is funded by Fondazione Telecom Italia under the “Beni Invisibili” financing program. The study of the related work and the setup of the test methodology have been carried out in the context of the EU eHERITAGE project.

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Correspondence to Marcello Carrozzino .

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Carrozzino, M. et al. (2016). An Immersive VR Experience to Learn the Craft of Printmaking. In: De Paolis, L., Mongelli, A. (eds) Augmented Reality, Virtual Reality, and Computer Graphics. AVR 2016. Lecture Notes in Computer Science(), vol 9769. Springer, Cham. https://doi.org/10.1007/978-3-319-40651-0_30

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  • DOI: https://doi.org/10.1007/978-3-319-40651-0_30

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