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Target Group Questionnaire in the “ISG for Competence” Project

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Book cover Computers Helping People with Special Needs (ICCHP 2016)

Abstract

This paper introduces the “Intelligent Serious Games for Social and Cognitive Competence” project. The aim of these games are to teach youth with disabilities on creativity. The development of interactive mobile games and 3D simulations helps the social integration and personal development of children and youth with disabilities. The project targets to improve the quality of education and trainings to gain more efficiency. To enhance creativity and innovation the project uses serious games and 3D simulations this way teaching and learning becomes interesting, playful, attractive and efficient.

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References

  1. isg4competence: Intelligent Serious Games for Social and Cognitive Competence (ERASMUS + 2015-1-TR01-KA201-022247). http://www.isg4competence.eu/

  2. GOET: Game on Extra Time (UK/08/LLP-LdV/TOI/163_181). http://goet-project.isrg.org.uk/

  3. Lanyi, C.S., Brown, D., Standen, P., Lewis, J., Butkute, V.: Results of user interface evaluation of serious games for students with intellectual disability. Acta Polytech. Hung. 9(1), 225–245 (2012)

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  4. DESYODIP: Developing Skills of Young Disabled People (LDV TOI, 2013-1-TR1-LEo05-47575. http://www.desyodip.com/

  5. T-EST: Transfer of Employment Support Tools for People with Disabilities (LLP-LDV-TOI-12-AT-00119)

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  6. e-SuNET: Sustainable Network for the families of disabled people through e-learning (540073-LLP-1-2013-1-CY-GRUNDTVIG-GMP)

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Acknowledgement

The Intelligent Serious Games for Social and Cognitive Competence project - 2015-1-TR01-KA201-022247) has been funded with support from the European Commission. The paper and participation in the conference has been supported by “Stiftung Aktion Österreich- Ungarn”, project number: 91öu6 (Conference participation AAATE2015-ICCHP2016).

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Correspondence to Cecilia Sik-Lanyi .

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© 2016 Springer International Publishing Switzerland

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Paxian, S. et al. (2016). Target Group Questionnaire in the “ISG for Competence” Project. In: Miesenberger, K., Bühler, C., Penaz, P. (eds) Computers Helping People with Special Needs. ICCHP 2016. Lecture Notes in Computer Science(), vol 9759. Springer, Cham. https://doi.org/10.1007/978-3-319-41267-2_44

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  • DOI: https://doi.org/10.1007/978-3-319-41267-2_44

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-41266-5

  • Online ISBN: 978-3-319-41267-2

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