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Personalized Rooms Based Recommendation as a Mean for Increasing Students’ Activity

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Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 9891))

Abstract

In this paper we present a novel method of navigation in an educational system based on game mechanics levels. We propose a concept called rooms. More precisely, we introduce a navigation based on personalized rooms as a part of gameplay design. The room is represented by a set of items (learning objects) selected adaptively. Its main purpose is a presentation of the recommended items in a series of small sets, which supports activity of students. In gameplay design we focus on supporting students’ motivation which is the key to increase students’ activity. We evaluate our approach using mobile version of an adaptive learning system ALEF in software engineering domain.

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References

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Acknowledgement

This work was partially supported by grants APVV-15-0508, KEGA 009STU-4/2014 and it is the partial result of the collaboration within the SCOPES JRP/IP, No. 160480/2015.

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Correspondence to Maria Bielikova .

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© 2016 Springer International Publishing Switzerland

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Gondova, V., Labaj, M., Bielikova, M. (2016). Personalized Rooms Based Recommendation as a Mean for Increasing Students’ Activity. In: Verbert, K., Sharples, M., Klobučar, T. (eds) Adaptive and Adaptable Learning. EC-TEL 2016. Lecture Notes in Computer Science(), vol 9891. Springer, Cham. https://doi.org/10.1007/978-3-319-45153-4_70

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  • DOI: https://doi.org/10.1007/978-3-319-45153-4_70

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-45152-7

  • Online ISBN: 978-3-319-45153-4

  • eBook Packages: Computer ScienceComputer Science (R0)

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