Abstract
Recent years, various interactive multimedia systems have been applied to relevant fields such as education, entertainment, etc. Researchers exploit sensors, computer vision, ultrasonic, and electromagnetic radiation to achieve human-computer interaction (HCI). This paper proposes an interactive wireless multimedia system which utilizes ubiquitous wireless signals to identify human motions around smart WiFi devices. Compared with related work, our system realizes interactions between human and computer without extra hardware devices. The system identifies human gestures around the smart devices (i.e., a laptop) equipped with the commercial 802.11n NIC, and it maps different gestures into distinguishable computer instructions. We build a proof-of-concept prototype using off-the-shelf laptop and evaluate the system in a laboratory environment with standard WiFi access points. The results show that our system detects human gesture with an accuracy over 95 % and it achieves an average gesture classification accuracy of 89 % for five different users.
This is a preview of subscription content, log in via an institution.
Buying options
Tax calculation will be finalised at checkout
Purchases are for personal use only
Learn about institutional subscriptionsReferences
Toshibag55. http://www.engadget.com/2008/06/14/toshiba-qosmiog55-featuresspursengine-visual-gesture-controls/
Gupta, S., Morris, D., Patel, S., Tan, D.: Soundwave: using the doppler effect to sense gestures. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pp. 1911–1914. ACM (2012)
Shotton, J., Sharp, T., Kipman, A., Fitzgibbon, A., Finocchio, M., Blake, A., Cook, M., Moore, R.: Real-time human pose recognition in parts from single depth images. Commun. ACM 56(1), 116–124 (2013)
Cohn, G., Morris, D., Patel, S., Tan, D.: Humantenna: using the body as an antenna for real-time whole-body interaction. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pp. 1901–1910. ACM (2012)
Harrison, C., Tan, D., Morris, D.: Skinput: appropriating the body as an input surface. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pp. 453–462. ACM (2010)
Kim, D., Hilliges, O., Izadi, S., Butler, A.D., Chen, J., Oikonomidis, I., Olivier, P.: Digits: freehand 3d interactions anywhere using a wrist-worn gloveless sensor. In: Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology, pp. 167–176. ACM (2012)
Scholz, M., Sigg, S., Schmidtke, H.R., Beigl, M.: Challenges for device-free radio-based activity recognition. In: Proceedings of the 3rd Workshop on Context Systems, Design, Evaluation and Optimisation (CoSDEO 2011), in Conjunction with MobiQuitous, vol. 2011 (2011)
Pu, Q., Gupta, S., Gollakota, S., Patel, S.: Whole-home gesture recognition using wireless signals. In: Proceedings of the 19th Annual International Conference on Mobile Computing & Networking, pp. 27–38. ACM (2013)
Adib, F., Katabi, D.: See through walls with wifi!, vol. 43. ACM (2013)
Halperin, D., Hu, W., Sheth, A., Wetherall, D.: Tool release: gathering 802.11 n traces with channel state information. ACM SIGCOMM Comput. Commun. Rev. 41(1), 53–53 (2011)
Wang, W., Liu, A.X., Shahzad, M., Ling, K., Lu, S.: Understanding and modeling of wifi signal based human activity recognition. In: Proceedings of the 21st Annual International Conference on Mobile Computing and Networking, pp. 65–76. ACM (2015)
Hall, M., Frank, E., Holmes, G., Pfahringer, B., Reutemann, P., Witten, I.H.: The weka data mining software: an update. ACM SIGKDD Explorations Newslett. 11(1), 10–18 (2009)
Myers, B.A.: A brief history of human-computer interaction technology. Interactions 5(2), 44–54 (1998)
Sutherland, I.E.: Sketch pad a man-machine graphical communication system. In: Proceedings of the SHARE Design Automation Workshop, pp. 6–329. ACM (1964)
XboxKinect. http://www.xbox.com/en-US/kinect
Abdelnasser, H., Youssef, M., Harras, K.A.: Wigest: A ubiquitous wifi-based gesture recognition system. In: 2015 IEEE Conference on Computer Communications (INFOCOM), pp. 1472–1480. IEEE (2015)
Pickering, C.A., Burnham, K.J., Richardson, M.J.: A research study of hand gesture recognition technologies and applications for human vehicle interaction. In: 3rd Conference on Automotive Electronics. Citeseer (2007)
Wachs, J.P., Kölsch, M., Stern, H., Edan, Y.: Vision-based hand-gesture applications. Commun. ACM 54(2), 60–71 (2011)
Melgarejo, P., Zhang, X., Ramanathan, P., Chu, D.: Leveraging directional antenna capabilities for fine-grained gesture recognition. In: Proceedings of the 2014 ACM International Joint Conference on Pervasive and Ubiquitous Computing, pp. 541–551. ACM (2014)
LeapMotion. https://www.leapmotion.com/
Dipietro, L., Sabatini, A.M., Dario, P.: A survey of glove-based systems and their applications. IEEE Trans. Syst. Man Cybern. Part C Appl. Rev. 38(4), 461–482 (2008)
Tarzia, S.P., Dick, R.P., Dinda, P.A., Memik, G.: Sonar-based measurement of user presence and attention. In: Proceedings of the 11th International Conference on Ubiquitous Computing, pp. 89–92. ACM (2009)
Scholz, M., Riedel, T., Hock, M., Beigl, M.: Device-free and device-bound activity recognition using radio signal strength. In: Proceedings of the 4th Augmented Human International Conference, pp. 100–107. ACM (2013)
Adib, F., Kabelac, Z., Katabi, D., Miller, R.C.: 3d tracking via body radio reflections. In: 11th USENIX Symposium on Networked Systems Design and Implementation (NSDI 14), pp. 317–329 (2014)
Wang, G., Zou, Y., Zhou, Z., Wu, K., Ni, L.M.: We can hear you with wi-fi! In: Proceedings of the 20th Annual International Conference on Mobile Computing and Networking, pp. 593–604. ACM (2014)
Ali, K., Liu, A.X., Wang, W., Shahzad, M.: Keystroke recognition using wifi signals. In: Proceedings of the 21st Annual International Conference on Mobile Computing and Networking, pp. 90–102. ACM (2015)
Sun, L., Sen, S., Koutsonikolas, D., Kim, K.H.: Widraw: enabling hands-free drawing in the air on commodity wifi devices. In: Proceedings of the 21st Annual International Conference on Mobile Computing and Networking, pp. 77–89. ACM (2015)
Acknowledgments
We would like to thank the anonymous reviewers for their valuable comments for improving the quality of the paper. This work was supported by the National Natural Science Foundation of China (No. 61572456) and the Natural Science Foundation of Jiangsu Province of China (No. BK20151241).
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2016 Springer International Publishing Switzerland
About this paper
Cite this paper
Li, H., Yang, W., Xu, Y., Wang, J., Huang, L. (2016). A Real Time Wireless Interactive Multimedia System. In: Li, F., Shim, K., Zheng, K., Liu, G. (eds) Web Technologies and Applications. APWeb 2016. Lecture Notes in Computer Science(), vol 9931. Springer, Cham. https://doi.org/10.1007/978-3-319-45814-4_5
Download citation
DOI: https://doi.org/10.1007/978-3-319-45814-4_5
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-319-45813-7
Online ISBN: 978-3-319-45814-4
eBook Packages: Computer ScienceComputer Science (R0)