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A Real Time Wireless Interactive Multimedia System

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Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 9931))

Abstract

Recent years, various interactive multimedia systems have been applied to relevant fields such as education, entertainment, etc. Researchers exploit sensors, computer vision, ultrasonic, and electromagnetic radiation to achieve human-computer interaction (HCI). This paper proposes an interactive wireless multimedia system which utilizes ubiquitous wireless signals to identify human motions around smart WiFi devices. Compared with related work, our system realizes interactions between human and computer without extra hardware devices. The system identifies human gestures around the smart devices (i.e., a laptop) equipped with the commercial 802.11n NIC, and it maps different gestures into distinguishable computer instructions. We build a proof-of-concept prototype using off-the-shelf laptop and evaluate the system in a laboratory environment with standard WiFi access points. The results show that our system detects human gesture with an accuracy over 95 % and it achieves an average gesture classification accuracy of 89 % for five different users.

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Acknowledgments

We would like to thank the anonymous reviewers for their valuable comments for improving the quality of the paper. This work was supported by the National Natural Science Foundation of China (No. 61572456) and the Natural Science Foundation of Jiangsu Province of China (No. BK20151241).

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Correspondence to Wei Yang .

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Li, H., Yang, W., Xu, Y., Wang, J., Huang, L. (2016). A Real Time Wireless Interactive Multimedia System. In: Li, F., Shim, K., Zheng, K., Liu, G. (eds) Web Technologies and Applications. APWeb 2016. Lecture Notes in Computer Science(), vol 9931. Springer, Cham. https://doi.org/10.1007/978-3-319-45814-4_5

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  • DOI: https://doi.org/10.1007/978-3-319-45814-4_5

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-45813-7

  • Online ISBN: 978-3-319-45814-4

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