Abstract
Children with learning disabilities need dedicated attention to cope with their peers in class. One way to help is using technological assistive learning means as an extra gate to learn different concepts. This study describes the findings of comparative experimental research that questions the effect of using serious games on these children’s learning process. The main focus is the design, implementation, and evaluation of an educational platform with different games that are picked based on existing special teaching strategies. It is created to question whether serious games can facilitate the work of the professionals or not by comparing it with a normal instructional method, in the context of an educational activity, which is learning the Arabic alphabet.
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- 1.
Center on Disability Studies, University of Hawaii.
- 2.
National Institute of Health, United States.
- 3.
National Center for Education.
- 4.
Cognitive and Linguistic Element Stimulation.
- 5.
An educational method based on self-directed activity and collaborative play.
- 6.
Short vowel marks used as phonetic guides.
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Salah, J., Abdennadher, S., Sabty, C., Abdelrahman, Y. (2016). Super Alpha: Arabic Alphabet Learning Serious Game for Children with Learning Disabilities. In: Marsh, T., Ma, M., Oliveira, M., Baalsrud Hauge, J., Göbel, S. (eds) Serious Games. JCSG 2016. Lecture Notes in Computer Science(), vol 9894. Springer, Cham. https://doi.org/10.1007/978-3-319-45841-0_9
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DOI: https://doi.org/10.1007/978-3-319-45841-0_9
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