Abstract
This chapter about storytelling and interactivity in storytelling first explains on various serious games examples foundations of storytelling. Then storytelling in Interactive Media with regard to serious games is described. Further the current state of the art on Interactive Digital Storytelling is presented including example experiences, authoring tools and challenges in the field combined with examples of serious games. This chapter closes concluding with open storytelling challenges and opportunities in serious games development and recommending further literature on the subject.
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Notes
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Film available online, e.g. https://www.youtube.com/watch?v=VTNmLt7QX8E.
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Heider Simmel Interactive Theater: http://hsit.ict.usc.edu/.
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We recommend Lee Sheldon’s 2013 book “Character Development and Storytelling for Games” for game designing and writing because the highlights the fundamental importance of characters and storytelling for all types of games. “The hero with a thousand faces” (Vol. 17) by 2008 by Joseph Campbell, New World Library combines the insights of modern psychology with Joseph Campbells unique understanding of comparative mythology and is a good book with many insights into storytelling as well as Henry Jenkins’s book “Game Design as Narrative” in Computer, 44 from 2004. On Interactive Digital Storytelling we recommend two books: “Chris Crawford on Interactive Storytelling” [19] by Chris Crawford is a second edition from 2012 in New Riders updating his fundamental thesis and understanding of Interactive Storytelling. Koenitz’s 2015 book “Interactive Digital Narrative: History, Theory and Practice” [38] in Routledge provides a broad overview of current issues and future directions in the multi-disciplinary field of Interactive Digital Storytelling, it covers history, theoretical perspectives and varieties of practice including narrative game design and it assembles the voices of leading researchers and practitioners in the research field.
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Kampa, A., Haake, S., Burelli, P. (2016). Storytelling in Serious Games. In: Dörner, R., Göbel, S., Kickmeier-Rust, M., Masuch, M., Zweig, K. (eds) Entertainment Computing and Serious Games. Lecture Notes in Computer Science(), vol 9970. Springer, Cham. https://doi.org/10.1007/978-3-319-46152-6_19
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