Abstract
Recording music-related motions in ecologically valid situations can be challenging. We investigate the performance of three devices providing 3D acceleration data, namely Axivity AX3, iPhone 4s and a Wii controller tracking rhythmic motions. The devices are benchmarked against an infrared motion capture system, tested on both simple and complex music-related body motions, and evaluations are presented of the data quality and suitability for tracking music-related motions in real-world situations. The various systems represent different trade-offs with respect to data quality, user interface and physical attributes.
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Haugen, M.R., Nymoen, K. (2016). Evaluating Input Devices for Dance Research. In: Kronland-Martinet, R., Aramaki, M., Ystad, S. (eds) Music, Mind, and Embodiment. CMMR 2015. Lecture Notes in Computer Science(), vol 9617. Springer, Cham. https://doi.org/10.1007/978-3-319-46282-0_4
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DOI: https://doi.org/10.1007/978-3-319-46282-0_4
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