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Generalized Depth-of-Field Light-Field Rendering

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Computer Vision and Graphics (ICCVG 2016)

Part of the book series: Lecture Notes in Computer Science ((LNIP,volume 9972))

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Abstract

Typical light-field rendering uses a single focal plane to define the depth at which objects should appear sharp. This emulates the behavior of classical cameras. However, plenoptic cameras together with advanced light-field rendering enable depth-of-field effects that go far beyond the capabilities of conventional imaging. We present a generalized depth-of-field light-field rendering method that allows arbitrarily shaped objects to be all in focus while the surrounding fore- and background is consistently rendered out of focus based on user-defined focal plane and aperture settings. Our approach generates soft occlusion boundaries with a natural appearance which is not possible with existing techniques. It furthermore does not rely on dense depth estimation and thus allows presenting complex scenes with non-physical visual effects.

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Correspondence to Oliver Bimber .

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Schedl, D.C., Birklbauer, C., Gschnaller, J., Bimber, O. (2016). Generalized Depth-of-Field Light-Field Rendering. In: Chmielewski, L., Datta, A., Kozera, R., Wojciechowski, K. (eds) Computer Vision and Graphics. ICCVG 2016. Lecture Notes in Computer Science(), vol 9972. Springer, Cham. https://doi.org/10.1007/978-3-319-46418-3_9

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  • DOI: https://doi.org/10.1007/978-3-319-46418-3_9

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