Abstract
Virtual Reality devices are available with different resolutions and fields of view. Users can simultaneously interact within environments on head mounted displays, cell phones, tablets, and PowerWalls. Sharing scenes across devices requires solutions that smoothly synchronize shared navigation, minimize jitter and avoid visual confusion. In this paper we present a system that allows a single user to remotely guide many remote users in a virtual environment. A variety of mixed device environments are supported. Techniques are implemented to minimize jitter and synchronize views.
This is a preview of subscription content, log in via an institution.
Buying options
Tax calculation will be finalised at checkout
Purchases are for personal use only
Learn about institutional subscriptionsReferences
Jara, C.A., Candelas, F.A., Torres, F., Dormido, S., Esquembre, F., Reinoso, O.: Real-time collaboration of virtual laboratories through the internet. Comput. Educ. 52(1), 126–140 (2009)
Zhu, J., Gong, J., Liu, W., Song, T., Zhang, J.: A collaborative virtual geographic environment based on p2p and grid technologies. Inf. Sci. 177(21), 4621–4633 (2007)
Scheucher, B., Bailey, P.H., Gütl, C., Harward, J.V.: Collaborative virtual 3d environment for internet-accessible physics experiments. iJOE 5(S1), 65–71 (2009)
Ishibashi, Y., Asano, T.: Media synchronization control with prediction in a remote haptic calligraphy system. In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2007, pp. 79–86. ACM, New York, NY, USA (2007)
Macedonia, M.R., Zyda, M.J., Pratt, D.R., Barham, P.T., Zeswitz, S.: Npsnet: a network software architecture for largescale virtual environments. Presence Teleoperators Virtual Environ. 3(4), 265–287 (1994)
Gossweiler, R., Laferriere, R.J., Keller, M.L., Pausch, R.: An introductory tutorial for developing multiuser virtual environments. Presence: Teleoperators Virtual Environ. 3(4), 255–264 (1994)
Jeo, S., Kim, G.J.: Providing a wide field of view for effective interaction in desktop tangible augmented reality. In: Virtual Reality Conference, VR 2008, IEEE, pp. 3–10. IEEE (2008)
Bowman, D.A., Stinson, C., Ragan, E.D., Scerbo, S., Höllerer, T., Lee, C., McMahan, R.P., Kopper, R.: Evaluating effectiveness in virtual environments with mr simulation. In: Interservice/Industry Training, Simulation, and Education Conference (2012)
LaViola Jr., J.J.: discussion of cybersickness in virtual environments. ACM SIGCHI Bull. 32(1), 47–56 (2000)
Park, K.S., Kenyon, R.V.: Effects of network characteristics on human performance in a collaborative virtual environment. In: Proceedings of the Virtual Reality, 1999. IEEE, pp. 104–111. IEEE (1999)
DiGioia, A.M., Jaramaz, B., Blackwell, M., Simon, D.A., Morgan, F., Moody, J.E., Nikou, C., Colgan, B.D., Aston, C.A., Labarca, R.S., et al.: Image guided navigation system to measure intraoperatively acetabular implant alignment. Clin. Orthop. Rela. Res. 355, 8–22 (1998)
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2016 Springer International Publishing AG
About this paper
Cite this paper
Cutchin, S., Vazquez, I. (2016). Synchronized Shared Scene Viewing in Mixed VR Devices in Support of Group Collaboration. In: Luo, Y. (eds) Cooperative Design, Visualization, and Engineering. CDVE 2016. Lecture Notes in Computer Science(), vol 9929. Springer, Cham. https://doi.org/10.1007/978-3-319-46771-9_45
Download citation
DOI: https://doi.org/10.1007/978-3-319-46771-9_45
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-319-46770-2
Online ISBN: 978-3-319-46771-9
eBook Packages: Computer ScienceComputer Science (R0)