Abstract
In this paper, we make a pedagogical proposal to study the basic elements of circulation in architecture undergraduate degrees, using the Minecraft game as a tool. The theoretical basis for the proposal are Vygotsky’s sociointeractional theory and Ausubel’s theory of meaningful learning. We find ourselves reflecting on Information and Communication Technologies (ICT), gamification and video games in education. We outline some basic elements about circulation in buildings, its types, functionality, and accessibility, and the creativity needed to solve circulation problems in architecture. We introduce the Minecraft game, its characteristics, elements and use it as educational tool. We conclude that video games, specifically Minecraft, are of high interest in education as they develop skills for problem solving, collaborative work, research motivation and proactivity.
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Acknowledgments
This work has been partially supported by the University of Salamanca, grants ID2015/0252 and ID2015/0248.
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López Méndez, M.D.C., González Arrieta, A., Queiruga Dios, M., Hernández Encinas, A., Queiruga-Dios, A. (2017). Minecraft as a Tool in the Teaching-Learning Process of the Fundamental Elements of Circulation in Architecture. In: Graña, M., López-Guede, J.M., Etxaniz, O., Herrero, Á., Quintián, H., Corchado, E. (eds) International Joint Conference SOCO’16-CISIS’16-ICEUTE’16. SOCO CISIS ICEUTE 2016 2016 2016. Advances in Intelligent Systems and Computing, vol 527. Springer, Cham. https://doi.org/10.1007/978-3-319-47364-2_71
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DOI: https://doi.org/10.1007/978-3-319-47364-2_71
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