Abstract
Most research on the uncanny valley effect is concerned with the influence of human-likeness and realism as a trigger of an uncanny feeling in humans. There has been a lack of investigation on the effect of other dimensions, for example, gender. Back-projected robotic heads allow us to alter visual cues in the appearance of the robot in order to investigate how the perception of it changes. In this paper, we study the influence of gender on the perceived uncanniness. We conducted an experiment with 48 participants in which we used different modalities of interaction to change the strength of the gender cues in the robot. Results show that incongruence in the gender cues of the robot, and not its specific gender, influences the uncanniness of the back-projected robotic head. This finding has potential implications for both the perceptual mismatch and categorization ambiguity theory as a general explanation of the uncanny valley effect.
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Acknowledgements
Thanks to Lars Oestreicher for providing the two rightmost images of Fig. 1. C. Peters’ work is partly supported by the European Commission (EC) Horizon 2020 ICT 644204 project ProsocialLearn. The authors are solely responsible for the content of this publication. It does not represent the opinion of the EC, and the EC is not responsible for any use that might be made of data appearing therein.
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Paetzel, M., Peters, C., Nyström, I., Castellano, G. (2016). Congruency Matters - How Ambiguous Gender Cues Increase a Robot’s Uncanniness. In: Agah, A., Cabibihan, JJ., Howard, A., Salichs, M., He, H. (eds) Social Robotics. ICSR 2016. Lecture Notes in Computer Science(), vol 9979. Springer, Cham. https://doi.org/10.1007/978-3-319-47437-3_39
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DOI: https://doi.org/10.1007/978-3-319-47437-3_39
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